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Prevent preview error for the instance parameter in visual shader
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parent
1ed549e64b
commit
c0a3129210
4 changed files with 101 additions and 16 deletions
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@ -120,7 +120,7 @@ public:
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void remove_node(VisualShader::Type p_type, int p_id, bool p_just_update);
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void connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
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void disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
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void show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id);
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void show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id, bool p_is_valid);
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void set_node_position(VisualShader::Type p_type, int p_id, const Vector2 &p_position);
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void refresh_node_ports(VisualShader::Type p_type, int p_node);
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void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value);
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@ -133,6 +133,7 @@ public:
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Ref<Script> get_node_script(int p_node_id) const;
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void update_node_size(int p_node_id);
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void update_theme();
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bool is_node_has_parameter_instances_relatively(VisualShader::Type p_type, int p_node) const;
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VisualShader::Type get_shader_type() const;
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VisualShaderGraphPlugin();
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@ -354,6 +355,8 @@ class VisualShaderEditor : public VBoxContainer {
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void _preview_close_requested();
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void _preview_size_changed();
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void _update_preview();
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void _update_next_previews(int p_node_id);
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void _get_next_nodes_recursively(VisualShader::Type p_type, int p_node_id, LocalVector<int> &r_nodes) const;
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String _get_description(int p_idx);
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struct DragOp {
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@ -570,6 +573,7 @@ class VisualShaderNodePortPreview : public Control {
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VisualShader::Type type = VisualShader::Type::TYPE_MAX;
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int node = 0;
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int port = 0;
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bool is_valid = false;
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void _shader_changed(); //must regen
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protected:
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void _notification(int p_what);
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@ -577,7 +581,7 @@ protected:
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public:
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virtual Size2 get_minimum_size() const override;
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void setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port);
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void setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port, bool p_is_valid);
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};
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class VisualShaderConversionPlugin : public EditorResourceConversionPlugin {
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