Input: Remove usage of platform dependent event IDs.

The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
This commit is contained in:
Andreas Haas 2017-03-26 15:59:13 +02:00
parent a0b0dff6fd
commit c0b6756875
No known key found for this signature in database
GPG key ID: B5FFAE1B65FBD2E1
28 changed files with 104 additions and 186 deletions

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@ -520,7 +520,6 @@ void OS_JavaScript::main_loop_focusin() {
void OS_JavaScript::push_input(const InputEvent &p_ev) {
InputEvent ev = p_ev;
ev.ID = last_id++;
if (ev.type == InputEvent::MOUSE_MOTION) {
input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y));
} else if (ev.type == InputEvent::MOUSE_BUTTON) {
@ -540,7 +539,6 @@ void OS_JavaScript::process_touch(int p_what, int p_pointer, const Vector<TouchP
//end all if exist
InputEvent ev;
ev.type = InputEvent::MOUSE_BUTTON;
ev.ID = last_id++;
ev.mouse_button.button_index = BUTTON_LEFT;
ev.mouse_button.button_mask = BUTTON_MASK_LEFT;
ev.mouse_button.pressed = false;
@ -554,7 +552,6 @@ void OS_JavaScript::process_touch(int p_what, int p_pointer, const Vector<TouchP
InputEvent ev;
ev.type = InputEvent::SCREEN_TOUCH;
ev.ID = last_id++;
ev.screen_touch.index = touch[i].id;
ev.screen_touch.pressed = false;
ev.screen_touch.x = touch[i].pos.x;
@ -573,7 +570,6 @@ void OS_JavaScript::process_touch(int p_what, int p_pointer, const Vector<TouchP
//send mouse
InputEvent ev;
ev.type = InputEvent::MOUSE_BUTTON;
ev.ID = last_id++;
ev.mouse_button.button_index = BUTTON_LEFT;
ev.mouse_button.button_mask = BUTTON_MASK_LEFT;
ev.mouse_button.pressed = true;
@ -590,7 +586,6 @@ void OS_JavaScript::process_touch(int p_what, int p_pointer, const Vector<TouchP
InputEvent ev;
ev.type = InputEvent::SCREEN_TOUCH;
ev.ID = last_id++;
ev.screen_touch.index = touch[i].id;
ev.screen_touch.pressed = true;
ev.screen_touch.x = touch[i].pos.x;
@ -605,7 +600,6 @@ void OS_JavaScript::process_touch(int p_what, int p_pointer, const Vector<TouchP
//send mouse, should look for point 0?
InputEvent ev;
ev.type = InputEvent::MOUSE_MOTION;
ev.ID = last_id++;
ev.mouse_motion.button_mask = BUTTON_MASK_LEFT;
ev.mouse_motion.x = p_points[0].pos.x;
ev.mouse_motion.y = p_points[0].pos.y;
@ -638,7 +632,6 @@ void OS_JavaScript::process_touch(int p_what, int p_pointer, const Vector<TouchP
InputEvent ev;
ev.type = InputEvent::SCREEN_DRAG;
ev.ID = last_id++;
ev.screen_drag.index = touch[i].id;
ev.screen_drag.x = p_points[idx].pos.x;
ev.screen_drag.y = p_points[idx].pos.y;
@ -655,7 +648,6 @@ void OS_JavaScript::process_touch(int p_what, int p_pointer, const Vector<TouchP
//end all if exist
InputEvent ev;
ev.type = InputEvent::MOUSE_BUTTON;
ev.ID = last_id++;
ev.mouse_button.button_index = BUTTON_LEFT;
ev.mouse_button.button_mask = BUTTON_MASK_LEFT;
ev.mouse_button.pressed = false;
@ -669,7 +661,6 @@ void OS_JavaScript::process_touch(int p_what, int p_pointer, const Vector<TouchP
InputEvent ev;
ev.type = InputEvent::SCREEN_TOUCH;
ev.ID = last_id++;
ev.screen_touch.index = touch[i].id;
ev.screen_touch.pressed = false;
ev.screen_touch.x = touch[i].pos.x;
@ -689,7 +680,6 @@ void OS_JavaScript::process_touch(int p_what, int p_pointer, const Vector<TouchP
InputEvent ev;
ev.type = InputEvent::SCREEN_TOUCH;
ev.ID = last_id++;
ev.screen_touch.index = tp.id;
ev.screen_touch.pressed = true;
ev.screen_touch.x = tp.pos.x;
@ -704,7 +694,6 @@ void OS_JavaScript::process_touch(int p_what, int p_pointer, const Vector<TouchP
InputEvent ev;
ev.type = InputEvent::SCREEN_TOUCH;
ev.ID = last_id++;
ev.screen_touch.index = touch[i].id;
ev.screen_touch.pressed = false;
ev.screen_touch.x = touch[i].pos.x;
@ -790,9 +779,9 @@ void OS_JavaScript::process_joypads() {
InputDefault::JoyAxis jx;
jx.min = 0;
jx.value = value;
last_id = input->joy_axis(last_id, i, j, jx);
input->joy_axis(i, j, jx);
} else {
last_id = input->joy_button(last_id, i, j, value);
input->joy_button(i, j, value);
}
}
for (int j = 0; j < num_axes; j++) {
@ -800,7 +789,7 @@ void OS_JavaScript::process_joypads() {
InputDefault::JoyAxis jx;
jx.min = -1;
jx.value = state.axis[j];
last_id = input->joy_axis(last_id, i, j, jx);
input->joy_axis(i, j, jx);
}
}
}
@ -844,7 +833,6 @@ OS_JavaScript::OS_JavaScript(GFXInitFunc p_gfx_init_func, void *p_gfx_init_ud, G
gfx_init_ud = p_gfx_init_ud;
last_button_mask = 0;
main_loop = NULL;
last_id = 1;
gl_extensions = NULL;
window_maximized = false;