Input: Remove usage of platform dependent event IDs.

The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
This commit is contained in:
Andreas Haas 2017-03-26 15:59:13 +02:00
parent a0b0dff6fd
commit c0b6756875
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28 changed files with 104 additions and 186 deletions

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@ -58,7 +58,6 @@ private:
Vector<TouchPos> touch;
Point2 last_mouse;
int last_button_mask;
unsigned int last_id;
GFXInitFunc gfx_init_func;
void *gfx_init_ud;