mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Add list initialization support for Vector & LocalVector
This commit is contained in:
parent
d2ac67d55e
commit
c0d3bdc0ca
5 changed files with 45 additions and 4 deletions
|
|
@ -37,6 +37,17 @@
|
|||
|
||||
namespace TestLocalVector {
|
||||
|
||||
TEST_CASE("[LocalVector] List Initialization.") {
|
||||
LocalVector<int> vector{ 0, 1, 2, 3, 4 };
|
||||
|
||||
CHECK(vector.size() == 5);
|
||||
CHECK(vector[0] == 0);
|
||||
CHECK(vector[1] == 1);
|
||||
CHECK(vector[2] == 2);
|
||||
CHECK(vector[3] == 3);
|
||||
CHECK(vector[4] == 4);
|
||||
}
|
||||
|
||||
TEST_CASE("[LocalVector] Push Back.") {
|
||||
LocalVector<int> vector;
|
||||
vector.push_back(0);
|
||||
|
|
|
|||
|
|
@ -37,6 +37,17 @@
|
|||
|
||||
namespace TestVector {
|
||||
|
||||
TEST_CASE("[Vector] List initialization") {
|
||||
Vector<int> vector{ 0, 1, 2, 3, 4 };
|
||||
|
||||
CHECK(vector.size() == 5);
|
||||
CHECK(vector[0] == 0);
|
||||
CHECK(vector[1] == 1);
|
||||
CHECK(vector[2] == 2);
|
||||
CHECK(vector[3] == 3);
|
||||
CHECK(vector[4] == 4);
|
||||
}
|
||||
|
||||
TEST_CASE("[Vector] Push back and append") {
|
||||
Vector<int> vector;
|
||||
vector.push_back(0);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue