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Merge pull request #113372 from archiethehead/fix-d3d12-startup-warnings
D3D12: Convert non-critical startup warnings to verbose prints
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commit
c1412af255
1 changed files with 1 additions and 2 deletions
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@ -4602,7 +4602,6 @@ void RenderingDeviceDriverD3D12::command_bind_push_constants(CommandBufferID p_c
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// ----- CACHE -----
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bool RenderingDeviceDriverD3D12::pipeline_cache_create(const Vector<uint8_t> &p_data) {
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WARN_PRINT("PSO caching is not implemented yet in the Direct3D 12 driver.");
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return false;
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}
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@ -6544,7 +6543,7 @@ Error RenderingDeviceDriverD3D12::_initialize_allocator() {
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dynamic_persistent_upload_heap = D3D12_HEAP_TYPE_UPLOAD;
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// Print it as a warning (instead of verbose) because in the rare chance this lesser-used code path
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// causes bugs, we get an inkling of what's going on (i.e. in order to repro bugs locally).
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WARN_PRINT("D3D12: Device does NOT support GPU UPLOAD heap. ReBAR must be enabled for this feature. Regular UPLOAD heaps will be used as fallback.");
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print_verbose("D3D12: Device does NOT support GPU UPLOAD heap. ReBAR must be enabled for this feature. Regular UPLOAD heaps will be used as fallback.");
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}
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return OK;
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