Style: Cleanup uses of double spaces between words

Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
This commit is contained in:
Rémi Verschelde 2021-06-07 10:17:32 +02:00
parent afbabd12f3
commit c1c76850cb
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GPG key ID: C3336907360768E1
34 changed files with 49 additions and 99 deletions

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@ -61,7 +61,7 @@ typedef struct {
//this is used by script languages that keep a reference counter of their own
//you can make make Ref<> not die when it reaches zero, so deleting the reference
//depends entirely from the script.
// Note: You can set those function pointer to nullptr if not needed.
// Note: You can set those function pointer to nullptr if not needed.
void (*refcount_incremented)(godot_pluginscript_instance_data *p_data);
bool (*refcount_decremented)(godot_pluginscript_instance_data *p_data); // return true if it can die
} godot_pluginscript_instance_desc;
@ -121,12 +121,12 @@ typedef struct {
const char *name;
const char *type;
const char *extension;
const char **recognized_extensions; // nullptr terminated array
const char **recognized_extensions; // nullptr terminated array
godot_pluginscript_language_data *(*init)();
void (*finish)(godot_pluginscript_language_data *p_data);
const char **reserved_words; // nullptr terminated array
const char **comment_delimiters; // nullptr terminated array
const char **string_delimiters; // nullptr terminated array
const char **reserved_words; // nullptr terminated array
const char **comment_delimiters; // nullptr terminated array
const char **string_delimiters; // nullptr terminated array
godot_bool has_named_classes;
godot_bool supports_builtin_mode;
godot_bool can_inherit_from_file;