mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Make EditorFileDialog inherit FileDialog
This commit is contained in:
parent
f5918a9d35
commit
c1cc178a82
23 changed files with 253 additions and 3285 deletions
|
|
@ -31,6 +31,7 @@
|
|||
#include "shader_create_dialog.h"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/io/dir_access.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/gui/editor_file_dialog.h"
|
||||
#include "editor/gui/editor_validation_panel.h"
|
||||
|
|
@ -261,7 +262,7 @@ void ShaderCreateDialog::_browse_path() {
|
|||
file_browse->set_title(TTR("Open Shader / Choose Location"));
|
||||
file_browse->set_ok_button_text(TTR("Open"));
|
||||
|
||||
file_browse->set_disable_overwrite_warning(true);
|
||||
file_browse->set_customization_flag_enabled(FileDialog::CUSTOMIZATION_OVERWRITE_WARNING, false);
|
||||
file_browse->clear_filters();
|
||||
|
||||
List<String> extensions = type_data.get(type_menu->get_selected()).extensions;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue