New shader feature: change the colour of shadows on a per-material basis.

Conflicts:
	drivers/gles2/shader_compiler_gles2.cpp
This commit is contained in:
Saracen 2015-11-08 03:21:06 +00:00
parent 3fcfdfec0a
commit c1d19ad258
5 changed files with 20 additions and 1 deletions

View file

@ -1112,7 +1112,8 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::light_builtins_defs[]={
{ "SPECULAR_EXP", TYPE_FLOAT},
{ "SHADE_PARAM", TYPE_FLOAT},
{ "LIGHT", TYPE_VEC3},
{ "POINT_COORD", TYPE_VEC2},
{ "SHADOW", TYPE_VEC3 },
{ "POINT_COORD", TYPE_VEC2 },
// { "SCREEN_POS", TYPE_VEC2},
// { "SCREEN_TEXEL_SIZE", TYPE_VEC2},
{ "TIME", TYPE_FLOAT},