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Merge pull request #13436 from hoelzl/pr-vs-yield-signal-oneshot
Connect signal for VisualScript "Yield Signal" using oneshot mode
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commit
c2031fc813
1 changed files with 1 additions and 1 deletions
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@ -2289,7 +2289,7 @@ void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p
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binds.push_back(p_binds[i]);
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binds.push_back(p_binds[i]);
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}
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}
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binds.push_back(Ref<VisualScriptFunctionState>(this)); //add myself on the back to avoid dying from unreferencing
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binds.push_back(Ref<VisualScriptFunctionState>(this)); //add myself on the back to avoid dying from unreferencing
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p_obj->connect(p_signal, this, "_signal_callback", binds);
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p_obj->connect(p_signal, this, "_signal_callback", binds, CONNECT_ONESHOT);
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}
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}
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bool VisualScriptFunctionState::is_valid() const {
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bool VisualScriptFunctionState::is_valid() const {
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