mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Add hover styles to buttons in Script/Shader editor
This commit is contained in:
parent
0c51ede243
commit
c21a03361a
9 changed files with 49 additions and 22 deletions
|
|
@ -1207,6 +1207,8 @@ TextShaderEditor::TextShaderEditor() {
|
|||
hbc = memnew(HBoxContainer);
|
||||
|
||||
edit_menu = memnew(MenuButton);
|
||||
edit_menu->set_flat(false);
|
||||
edit_menu->set_theme_type_variation("FlatMenuButton");
|
||||
edit_menu->set_shortcut_context(this);
|
||||
edit_menu->set_text(TTR("Edit"));
|
||||
edit_menu->set_switch_on_hover(true);
|
||||
|
|
@ -1235,6 +1237,8 @@ TextShaderEditor::TextShaderEditor() {
|
|||
edit_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &TextShaderEditor::_menu_option));
|
||||
|
||||
search_menu = memnew(MenuButton);
|
||||
search_menu->set_flat(false);
|
||||
search_menu->set_theme_type_variation("FlatMenuButton");
|
||||
search_menu->set_shortcut_context(this);
|
||||
search_menu->set_text(TTR("Search"));
|
||||
search_menu->set_switch_on_hover(true);
|
||||
|
|
@ -1246,6 +1250,8 @@ TextShaderEditor::TextShaderEditor() {
|
|||
search_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &TextShaderEditor::_menu_option));
|
||||
|
||||
MenuButton *goto_menu = memnew(MenuButton);
|
||||
goto_menu->set_flat(false);
|
||||
goto_menu->set_theme_type_variation("FlatMenuButton");
|
||||
goto_menu->set_shortcut_context(this);
|
||||
goto_menu->set_text(TTR("Go To"));
|
||||
goto_menu->set_switch_on_hover(true);
|
||||
|
|
@ -1267,7 +1273,7 @@ TextShaderEditor::TextShaderEditor() {
|
|||
hbc->add_spacer();
|
||||
|
||||
site_search = memnew(Button);
|
||||
site_search->set_flat(true);
|
||||
site_search->set_theme_type_variation(SceneStringName(FlatButton));
|
||||
site_search->connect(SceneStringName(pressed), callable_mp(this, &TextShaderEditor::_menu_option).bind(HELP_DOCS));
|
||||
site_search->set_text(TTR("Online Docs"));
|
||||
site_search->set_tooltip_text(TTR("Open Godot online documentation."));
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue