mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
Update shader graph if mode is changed
This commit is contained in:
parent
4566db2a16
commit
c24e2075cd
2 changed files with 23 additions and 14 deletions
|
@ -690,19 +690,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
|
|||
}
|
||||
#endif
|
||||
visual_shader->set_graph_offset(graph->get_scroll_ofs() / EDSCALE);
|
||||
|
||||
if (visual_shader->get_mode() == VisualShader::MODE_PARTICLES) {
|
||||
edit_type_standart->set_visible(false);
|
||||
edit_type_particles->set_visible(true);
|
||||
edit_type = edit_type_particles;
|
||||
particles_mode = true;
|
||||
} else {
|
||||
edit_type_particles->set_visible(false);
|
||||
edit_type_standart->set_visible(true);
|
||||
edit_type = edit_type_standart;
|
||||
particles_mode = false;
|
||||
}
|
||||
visual_shader->set_shader_type(get_current_shader_type());
|
||||
_set_mode(visual_shader->get_mode());
|
||||
} else {
|
||||
if (visual_shader.is_valid()) {
|
||||
if (visual_shader->is_connected("changed", callable_mp(this, &VisualShaderEditor::_update_preview))) {
|
||||
|
@ -1010,6 +998,21 @@ void VisualShaderEditor::_update_options_menu() {
|
|||
}
|
||||
}
|
||||
|
||||
void VisualShaderEditor::_set_mode(int p_which) {
|
||||
if (p_which == VisualShader::MODE_PARTICLES) {
|
||||
edit_type_standart->set_visible(false);
|
||||
edit_type_particles->set_visible(true);
|
||||
edit_type = edit_type_particles;
|
||||
particles_mode = true;
|
||||
} else {
|
||||
edit_type_particles->set_visible(false);
|
||||
edit_type_standart->set_visible(true);
|
||||
edit_type = edit_type_standart;
|
||||
particles_mode = false;
|
||||
}
|
||||
visual_shader->set_shader_type(get_current_shader_type());
|
||||
}
|
||||
|
||||
Size2 VisualShaderEditor::get_minimum_size() const {
|
||||
return Size2(10, 200);
|
||||
}
|
||||
|
@ -2308,7 +2311,7 @@ void VisualShaderEditor::_delete_nodes() {
|
|||
}
|
||||
|
||||
void VisualShaderEditor::_mode_selected(int p_id) {
|
||||
visual_shader->set_shader_type(VisualShader::Type(p_id));
|
||||
visual_shader->set_shader_type(particles_mode ? VisualShader::Type(p_id + 3) : VisualShader::Type(p_id));
|
||||
_update_options_menu();
|
||||
_update_graph();
|
||||
}
|
||||
|
@ -2611,6 +2614,7 @@ void VisualShaderEditor::_bind_methods() {
|
|||
ClassDB::bind_method("_set_node_size", &VisualShaderEditor::_set_node_size);
|
||||
ClassDB::bind_method("_clear_buffer", &VisualShaderEditor::_clear_buffer);
|
||||
ClassDB::bind_method("_update_uniforms", &VisualShaderEditor::_update_uniforms);
|
||||
ClassDB::bind_method("_set_mode", &VisualShaderEditor::_set_mode);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
|
||||
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);
|
||||
|
@ -3628,6 +3632,10 @@ void EditorPropertyShaderMode::_option_selected(int p_which) {
|
|||
//do is easy
|
||||
undo_redo->add_do_method(visual_shader.ptr(), "set_mode", p_which);
|
||||
undo_redo->add_undo_method(visual_shader.ptr(), "set_mode", visual_shader->get_mode());
|
||||
|
||||
undo_redo->add_do_method(VisualShaderEditor::get_singleton(), "_set_mode", p_which);
|
||||
undo_redo->add_undo_method(VisualShaderEditor::get_singleton(), "_set_mode", visual_shader->get_mode());
|
||||
|
||||
//now undo is hell
|
||||
|
||||
//1. restore connections to output
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue