mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 08:31:21 +00:00
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
This commit is contained in:
parent
dd06cb90c5
commit
c273ddc3ee
156 changed files with 749 additions and 951 deletions
|
|
@ -1180,8 +1180,8 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
|
|||
|
||||
class VisualScriptNodeInstanceBuiltinFunc : public VisualScriptNodeInstance {
|
||||
public:
|
||||
VisualScriptBuiltinFunc *node;
|
||||
VisualScriptInstance *instance;
|
||||
VisualScriptBuiltinFunc *node = nullptr;
|
||||
VisualScriptInstance *instance = nullptr;
|
||||
|
||||
VisualScriptBuiltinFunc::BuiltinFunc func;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue