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Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors.
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parent
dd06cb90c5
commit
c273ddc3ee
156 changed files with 749 additions and 951 deletions
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@ -720,15 +720,15 @@ class VisualScriptNodeInstanceFunctionCall : public VisualScriptNodeInstance {
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public:
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VisualScriptFunctionCall::CallMode call_mode;
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NodePath node_path;
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int input_args;
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bool validate;
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int returns;
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int input_args = 0;
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bool validate = false;
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int returns = 0;
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VisualScriptFunctionCall::RPCCallMode rpc_mode;
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StringName function;
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StringName singleton;
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VisualScriptFunctionCall *node;
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VisualScriptInstance *instance;
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VisualScriptFunctionCall *node = nullptr;
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VisualScriptInstance *instance = nullptr;
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//virtual int get_working_memory_size() const override { return 0; }
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//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
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@ -1462,11 +1462,11 @@ public:
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NodePath node_path;
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StringName property;
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VisualScriptPropertySet *node;
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VisualScriptInstance *instance;
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VisualScriptPropertySet *node = nullptr;
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VisualScriptInstance *instance = nullptr;
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VisualScriptPropertySet::AssignOp assign_op;
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StringName index;
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bool needs_get;
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bool needs_get = false;
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//virtual int get_working_memory_size() const override { return 0; }
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//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
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@ -2152,8 +2152,8 @@ public:
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StringName property;
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StringName index;
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VisualScriptPropertyGet *node;
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VisualScriptInstance *instance;
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VisualScriptPropertyGet *node = nullptr;
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VisualScriptInstance *instance = nullptr;
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virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) override {
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switch (call_mode) {
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@ -2362,9 +2362,9 @@ void VisualScriptEmitSignal::_bind_methods() {
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class VisualScriptNodeInstanceEmitSignal : public VisualScriptNodeInstance {
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public:
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VisualScriptEmitSignal *node;
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VisualScriptInstance *instance;
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int argcount;
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VisualScriptEmitSignal *node = nullptr;
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VisualScriptInstance *instance = nullptr;
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int argcount = 0;
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StringName name;
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//virtual int get_working_memory_size() const override { return 0; }
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