Polish interaction between windowing, input and rendering

- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
This commit is contained in:
Pedro J. Estébanez 2024-04-09 11:47:06 +02:00
parent 1b104ffcd8
commit c28f5901c7
22 changed files with 34 additions and 112 deletions

View file

@ -356,8 +356,7 @@ void RenderingServerDefault::_thread_callback(void *_instance) {
void RenderingServerDefault::_thread_loop() {
server_thread = Thread::get_caller_id();
DisplayServer::get_singleton()->make_rendering_thread();
DisplayServer::get_singleton()->gl_window_make_current(DisplayServer::MAIN_WINDOW_ID); // Move GL to this thread.
_init();
draw_thread_up.set();