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SCons: Refactor LTO options with lto=<none|thin|full>
Adds support for LTO on macOS and Android. We don't have much experience with LTO on these platforms so for now we keep it disabled by default even when `production=yes` is set. Similarly for iOS where we ship object files for the user to link in Xcode so LTO makes builds extremely slow to link. `production=yes` defaults to full LTO. ThinLTO is much faster for LLVM-based compilers but seems to produce bigger binaries (at least for the Web platform).
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7 changed files with 94 additions and 60 deletions
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@ -47,6 +47,9 @@ def get_flags():
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return [
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("arch", "arm64"), # Default for convenience.
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("tools", False),
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# Benefits of LTO for Android (size, performance) haven't been clearly established yet.
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# So for now we override the default value which may be set when using `production=yes`.
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("lto", "none"),
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]
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@ -132,6 +135,15 @@ def configure(env):
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env.Append(CPPDEFINES=["_DEBUG"])
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env.Append(CPPFLAGS=["-UNDEBUG"])
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# LTO
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if env["lto"] != "none":
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if env["lto"] == "thin":
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env.Append(CCFLAGS=["-flto=thin"])
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env.Append(LINKFLAGS=["-flto=thin"])
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else:
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env.Append(CCFLAGS=["-flto"])
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env.Append(LINKFLAGS=["-flto"])
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# Compiler configuration
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env["SHLIBSUFFIX"] = ".so"
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