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	Merge pull request #55029 from clayjohn/VULKAN-SRGB
Add SHADER_IS_SRGB define to Vulkan renderer
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						c30aa372ca
					
				
					 5 changed files with 11 additions and 1 deletions
				
			
		|  | @ -585,6 +585,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin | |||
| 		actions.renames["CUSTOM1"] = "custom1_attrib"; | ||||
| 		actions.renames["CUSTOM2"] = "custom2_attrib"; | ||||
| 		actions.renames["CUSTOM3"] = "custom3_attrib"; | ||||
| 		actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB"; | ||||
| 
 | ||||
| 		// not implemented but need these just in case code is in the shaders
 | ||||
| 		actions.renames["VIEW_INDEX"] = "0"; | ||||
|  |  | |||
|  | @ -573,6 +573,7 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p | |||
| 		actions.renames["CUSTOM1"] = "custom1_attrib"; | ||||
| 		actions.renames["CUSTOM2"] = "custom2_attrib"; | ||||
| 		actions.renames["CUSTOM3"] = "custom3_attrib"; | ||||
| 		actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB"; | ||||
| 
 | ||||
| 		actions.renames["VIEW_INDEX"] = "ViewIndex"; | ||||
| 		actions.renames["VIEW_MONO_LEFT"] = "0"; | ||||
|  |  | |||
|  | @ -2868,7 +2868,7 @@ bool RendererStorageRD::MaterialData::update_parameters_uniform_set(const Map<St | |||
| 
 | ||||
| 	//check whether buffer changed
 | ||||
| 	if (p_uniform_dirty && ubo_data.size()) { | ||||
| 		update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data.ptrw(), ubo_data.size(), false); | ||||
| 		update_uniform_buffer(p_uniforms, p_uniform_offsets, p_parameters, ubo_data.ptrw(), ubo_data.size(), true); | ||||
| 		RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), p_barrier); | ||||
| 	} | ||||
| 
 | ||||
|  |  | |||
|  | @ -6,6 +6,8 @@ | |||
| 
 | ||||
| #include "scene_forward_clustered_inc.glsl" | ||||
| 
 | ||||
| #define SHADER_IS_SRGB false | ||||
| 
 | ||||
| /* INPUT ATTRIBS */ | ||||
| 
 | ||||
| layout(location = 0) in vec3 vertex_attrib; | ||||
|  | @ -358,6 +360,8 @@ void main() { | |||
| 
 | ||||
| #VERSION_DEFINES | ||||
| 
 | ||||
| #define SHADER_IS_SRGB false | ||||
| 
 | ||||
| /* Specialization Constants (Toggles) */ | ||||
| 
 | ||||
| layout(constant_id = 0) const bool sc_use_forward_gi = false; | ||||
|  |  | |||
|  | @ -7,6 +7,8 @@ | |||
| /* Include our forward mobile UBOs definitions etc. */ | ||||
| #include "scene_forward_mobile_inc.glsl" | ||||
| 
 | ||||
| #define SHADER_IS_SRGB false | ||||
| 
 | ||||
| /* INPUT ATTRIBS */ | ||||
| 
 | ||||
| layout(location = 0) in vec3 vertex_attrib; | ||||
|  | @ -370,6 +372,8 @@ void main() { | |||
| 
 | ||||
| #VERSION_DEFINES | ||||
| 
 | ||||
| #define SHADER_IS_SRGB false | ||||
| 
 | ||||
| /* Specialization Constants */ | ||||
| 
 | ||||
| #if !defined(MODE_RENDER_DEPTH) | ||||
|  |  | |||
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	 Rémi Verschelde
						Rémi Verschelde