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	Merge pull request #51821 from Calinou/builtin-shaders-add-comments
Add comments at the top of each built-in shader to ease debugging
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					 10 changed files with 38 additions and 0 deletions
				
			
		|  | @ -106,6 +106,8 @@ void TextureLayeredEditor::_update_material() { | |||
| void TextureLayeredEditor::_make_shaders() { | ||||
| 	shaders[0].instantiate(); | ||||
| 	shaders[0]->set_code(R"( | ||||
| // TextureLayeredEditor preview shader (2D array).
 | ||||
| 
 | ||||
| shader_type canvas_item; | ||||
| 
 | ||||
| uniform sampler2DArray tex; | ||||
|  | @ -118,6 +120,8 @@ void fragment() { | |||
| 
 | ||||
| 	shaders[1].instantiate(); | ||||
| 	shaders[1]->set_code(R"( | ||||
| // TextureLayeredEditor preview shader (cubemap).
 | ||||
| 
 | ||||
| shader_type canvas_item; | ||||
| 
 | ||||
| uniform samplerCube tex; | ||||
|  | @ -132,6 +136,8 @@ void fragment() { | |||
| 
 | ||||
| 	shaders[2].instantiate(); | ||||
| 	shaders[2]->set_code(R"( | ||||
| // TextureLayeredEditor preview shader (cubemap array).
 | ||||
| 
 | ||||
| shader_type canvas_item; | ||||
| 
 | ||||
| uniform samplerCubeArray tex; | ||||
|  |  | |||
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