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	Set the VoxelGIData path before saving, otherwise the ResourceSave will revert it to an empty String
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					 1 changed files with 7 additions and 2 deletions
				
			
		|  | @ -166,8 +166,13 @@ void VoxelGIEditorPlugin::_voxel_gi_save_path_and_bake(const String &p_path) { | |||
| 	probe_file->hide(); | ||||
| 	if (voxel_gi) { | ||||
| 		voxel_gi->bake(); | ||||
| 		ERR_FAIL_COND(voxel_gi->get_probe_data().is_null()); | ||||
| 		ResourceSaver::save(voxel_gi->get_probe_data(), p_path, ResourceSaver::FLAG_CHANGE_PATH); | ||||
| 		// Ensure the VoxelGIData is always saved to an external resource.
 | ||||
| 		// This avoids bloating the scene file with large binary data,
 | ||||
| 		// which would be serialized as Base64 if the scene is a `.tscn` file.
 | ||||
| 		Ref<VoxelGIData> voxel_gi_data = voxel_gi->get_probe_data(); | ||||
| 		ERR_FAIL_COND(voxel_gi_data.is_null()); | ||||
| 		voxel_gi_data->set_path(p_path); | ||||
| 		ResourceSaver::save(voxel_gi_data, p_path, ResourceSaver::FLAG_CHANGE_PATH); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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