Swap arguments of ResourceSaver.save()

This commit is contained in:
kobewi 2022-06-03 01:33:42 +02:00
parent ba3734e69a
commit c3606cb5f3
57 changed files with 97 additions and 99 deletions

View file

@ -831,18 +831,18 @@ void ShaderEditor::save_external_data(const String &p_str) {
Ref<Shader> edited_shader = shader_editor->get_edited_shader();
if (edited_shader.is_valid()) {
ResourceSaver::save(edited_shader->get_path(), edited_shader);
ResourceSaver::save(edited_shader);
}
if (shader.is_valid() && shader != edited_shader) {
ResourceSaver::save(shader->get_path(), shader);
ResourceSaver::save(shader);
}
Ref<ShaderInclude> edited_shader_inc = shader_editor->get_edited_shader_include();
if (edited_shader_inc.is_valid()) {
ResourceSaver::save(edited_shader_inc->get_path(), edited_shader_inc);
ResourceSaver::save(edited_shader_inc);
}
if (shader_inc.is_valid() && shader_inc != edited_shader_inc) {
ResourceSaver::save(shader_inc->get_path(), shader_inc);
ResourceSaver::save(shader_inc);
}
disk_changed->hide();