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https://github.com/godotengine/godot.git
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Fix the build logic to generate the native debug symbols
This commit is contained in:
parent
53be3b78d1
commit
c376348b16
6 changed files with 36 additions and 24 deletions
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@ -97,12 +97,21 @@ if lib_arch_dir != "" and host_subpath != "":
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else:
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lib_tools_dir = ""
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out_dir = "#platform/android/java/lib/libs/" + lib_tools_dir + lib_type_dir + "/" + lib_arch_dir
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jni_libs_dir = "#platform/android/java/lib/libs/" + lib_tools_dir + lib_type_dir + "/"
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out_dir = jni_libs_dir + lib_arch_dir
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env_android.CommandNoCache(out_dir + "/libgodot_android.so", lib, Move("$TARGET", "$SOURCE"))
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stl_lib_path = f"{env['ANDROID_NDK_ROOT']}/toolchains/llvm/prebuilt/{host_subpath}/sysroot/usr/lib/{triple_target_dir}/libc++_shared.so"
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env_android.CommandNoCache(out_dir + "/libc++_shared.so", stl_lib_path, Copy("$TARGET", "$SOURCE"))
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if env["debug_symbols"] and env["separate_debug_symbols"]:
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debug_symbols_zip_file = (
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("#bin/android-editor-" if env.editor_build else "#bin/android-template-")
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+ lib_type_dir
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+ "-native-symbols.zip"
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)
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env_android.NoCache(Zip(debug_symbols_zip_file, jni_libs_dir, ZIPROOT=Dir(jni_libs_dir)))
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if env["generate_android_binaries"]:
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env_android.AlwaysBuild(
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env_android.CommandNoCache(
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@ -101,7 +101,7 @@ android {
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}
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ndk {
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debugSymbolLevel 'FULL'
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debugSymbolLevel 'NONE'
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String[] export_abi_list = getExportEnabledABIs()
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abiFilters export_abi_list
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}
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@ -127,9 +127,11 @@ android {
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exclude 'META-INF/LICENSE'
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exclude 'META-INF/NOTICE'
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// 'doNotStrip' is enabled for development within Android Studio
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// Debug symbols are kept for development within Android Studio.
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if (shouldNotStrip()) {
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doNotStrip '**/*.so'
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jniLibs {
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keepDebugSymbols += '**/*.so'
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}
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}
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// Always select Godot's version of libc++_shared.so in case deps have their own
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@ -176,10 +176,6 @@ def generateBuildTasks(String flavor = "template", String edition = "standard",
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from("app/build/outputs/apk/${edition}/${target}") {
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include("android_${filenameSuffix}.apk")
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}
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from("app/build/outputs/native-debug-symbols/${edition}${capitalizedTarget}") {
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include("native-debug-symbols.zip")
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rename ("native-debug-symbols.zip", "android-template-${edition}-${target}-native-debug-symbols.zip")
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}
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into(binDir)
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}
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}
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@ -194,10 +190,6 @@ def generateBuildTasks(String flavor = "template", String edition = "standard",
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from("editor/build/outputs/apk/${androidDistro}/${target}") {
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include("android_editor-${androidDistro}-${target}*.apk")
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}
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from("editor/build/outputs/native-debug-symbols/${androidDistro}${capitalizedTarget}") {
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include("native-debug-symbols.zip")
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rename ("native-debug-symbols.zip", "android-editor-${androidDistro}-${target}-native-debug-symbols.zip")
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}
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into(androidEditorBuildsDir)
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}
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}
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@ -323,17 +315,11 @@ task cleanGodotTemplates(type: Delete) {
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// Delete the Godot templates in the Godot bin directory
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delete("$binDir/android_debug.apk")
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delete("$binDir/android-template-standard-debug-native-debug-symbols.zip")
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delete("$binDir/android_dev.apk")
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delete("$binDir/android-template-standard-dev-native-debug-symbols.zip")
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delete("$binDir/android_release.apk")
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delete("$binDir/android-template-standard-release-native-debug-symbols.zip")
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delete("$binDir/android_monoDebug.apk")
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delete("$binDir/android-template-mono-debug-native-debug-symbols.zip")
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delete("$binDir/android_monoDev.apk")
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delete("$binDir/android-template-mono-dev-native-debug-symbols.zip")
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delete("$binDir/android_monoRelease.apk")
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delete("$binDir/android-template-mono-release-native-debug-symbols.zip")
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delete("$binDir/android_source.zip")
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delete("$binDir/godot-lib.template_debug.aar")
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delete("$binDir/godot-lib.template_debug.dev.aar")
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@ -343,4 +329,12 @@ task cleanGodotTemplates(type: Delete) {
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delete("$binDir/godot-lib.debug.aar")
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delete("$binDir/godot-lib.dev.aar")
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delete("$binDir/godot-lib.release.aar")
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// Delete the native debug symbols files.
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delete("$binDir/android-editor-debug-native-symbols.zip")
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delete("$binDir/android-editor-dev-native-symbols.zip")
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delete("$binDir/android-editor-release-native-symbols.zip")
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delete("$binDir/android-template-debug-native-symbols.zip")
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delete("$binDir/android-template-dev-native-symbols.zip")
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delete("$binDir/android-template-release-native-symbols.zip")
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}
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@ -90,7 +90,7 @@ android {
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editorBuildSuffix: ""
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]
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ndk { debugSymbolLevel 'FULL' }
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ndk { debugSymbolLevel 'NONE' }
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}
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base {
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@ -141,9 +141,11 @@ android {
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}
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packagingOptions {
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// 'doNotStrip' is enabled for development within Android Studio
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// Debug symbols are kept for development within Android Studio.
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if (shouldNotStrip()) {
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doNotStrip '**/*.so'
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jniLibs {
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keepDebugSymbols += '**/*.so'
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}
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}
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}
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@ -67,9 +67,11 @@ android {
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exclude 'META-INF/LICENSE'
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exclude 'META-INF/NOTICE'
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// 'doNotStrip' is enabled for development within Android Studio
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// Debug symbols are kept for development within Android Studio.
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if (shouldNotStrip()) {
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doNotStrip '**/*.so'
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jniLibs {
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keepDebugSymbols += '**/*.so'
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}
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}
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}
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@ -19,7 +19,10 @@ def generate_android_binaries(target, source, env):
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if env["target"] == "editor":
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gradle_process += ["generateGodotEditor", "generateGodotHorizonOSEditor", "generateGodotPicoOSEditor"]
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else:
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gradle_process += ["generateGodotTemplates"]
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if env["module_mono_enabled"]:
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gradle_process += ["generateGodotMonoTemplates"]
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else:
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gradle_process += ["generateGodotTemplates"]
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gradle_process += ["--quiet"]
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if env["debug_symbols"] and not env["separate_debug_symbols"]:
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