mirror of
https://github.com/godotengine/godot.git
synced 2025-12-07 13:49:54 +00:00
Merge pull request #112874 from AbsoluteMoose/def_val_generator_initializer_fix
Prevent C# source generators from fully qualifying members assigned to within an object initializer
This commit is contained in:
commit
c3954a01aa
7 changed files with 44 additions and 6 deletions
|
|
@ -221,6 +221,10 @@ partial class ExportedFields
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public new static readonly global::Godot.StringName @_fieldGodotResourceTexture = "_fieldGodotResourceTexture";
|
public new static readonly global::Godot.StringName @_fieldGodotResourceTexture = "_fieldGodotResourceTexture";
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
/// Cached name for the '_fieldGodotResourceTextureWithInitializer' field.
|
||||||
|
/// </summary>
|
||||||
|
public new static readonly global::Godot.StringName @_fieldGodotResourceTextureWithInitializer = "_fieldGodotResourceTextureWithInitializer";
|
||||||
|
/// <summary>
|
||||||
/// Cached name for the '_fieldStringName' field.
|
/// Cached name for the '_fieldStringName' field.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public new static readonly global::Godot.StringName @_fieldStringName = "_fieldStringName";
|
public new static readonly global::Godot.StringName @_fieldStringName = "_fieldStringName";
|
||||||
|
|
@ -469,6 +473,10 @@ partial class ExportedFields
|
||||||
this.@_fieldGodotResourceTexture = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Texture>(value);
|
this.@_fieldGodotResourceTexture = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Texture>(value);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
if (name == PropertyName.@_fieldGodotResourceTextureWithInitializer) {
|
||||||
|
this.@_fieldGodotResourceTextureWithInitializer = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Texture>(value);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
if (name == PropertyName.@_fieldStringName) {
|
if (name == PropertyName.@_fieldStringName) {
|
||||||
this.@_fieldStringName = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.StringName>(value);
|
this.@_fieldStringName = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.StringName>(value);
|
||||||
return true;
|
return true;
|
||||||
|
|
@ -719,6 +727,10 @@ partial class ExportedFields
|
||||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Texture>(this.@_fieldGodotResourceTexture);
|
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Texture>(this.@_fieldGodotResourceTexture);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
if (name == PropertyName.@_fieldGodotResourceTextureWithInitializer) {
|
||||||
|
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Texture>(this.@_fieldGodotResourceTextureWithInitializer);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
if (name == PropertyName.@_fieldStringName) {
|
if (name == PropertyName.@_fieldStringName) {
|
||||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.StringName>(this.@_fieldStringName);
|
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.StringName>(this.@_fieldStringName);
|
||||||
return true;
|
return true;
|
||||||
|
|
@ -815,6 +827,7 @@ partial class ExportedFields
|
||||||
properties.Add(new(type: (global::Godot.Variant.Type)0, name: PropertyName.@_fieldVariant, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)135174, exported: true));
|
properties.Add(new(type: (global::Godot.Variant.Type)0, name: PropertyName.@_fieldVariant, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)135174, exported: true));
|
||||||
properties.Add(new(type: (global::Godot.Variant.Type)24, name: PropertyName.@_fieldGodotObjectOrDerived, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
properties.Add(new(type: (global::Godot.Variant.Type)24, name: PropertyName.@_fieldGodotObjectOrDerived, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||||
properties.Add(new(type: (global::Godot.Variant.Type)24, name: PropertyName.@_fieldGodotResourceTexture, hint: (global::Godot.PropertyHint)17, hintString: "Texture", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
properties.Add(new(type: (global::Godot.Variant.Type)24, name: PropertyName.@_fieldGodotResourceTexture, hint: (global::Godot.PropertyHint)17, hintString: "Texture", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||||
|
properties.Add(new(type: (global::Godot.Variant.Type)24, name: PropertyName.@_fieldGodotResourceTextureWithInitializer, hint: (global::Godot.PropertyHint)17, hintString: "Texture", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||||
properties.Add(new(type: (global::Godot.Variant.Type)21, name: PropertyName.@_fieldStringName, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
properties.Add(new(type: (global::Godot.Variant.Type)21, name: PropertyName.@_fieldStringName, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||||
properties.Add(new(type: (global::Godot.Variant.Type)22, name: PropertyName.@_fieldNodePath, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
properties.Add(new(type: (global::Godot.Variant.Type)22, name: PropertyName.@_fieldNodePath, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||||
properties.Add(new(type: (global::Godot.Variant.Type)23, name: PropertyName.@_fieldRid, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
properties.Add(new(type: (global::Godot.Variant.Type)23, name: PropertyName.@_fieldRid, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||||
|
|
|
||||||
|
|
@ -11,7 +11,7 @@ partial class ExportedFields
|
||||||
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
|
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
internal new static global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant> GetGodotPropertyDefaultValues()
|
internal new static global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant> GetGodotPropertyDefaultValues()
|
||||||
{
|
{
|
||||||
var values = new global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant>(61);
|
var values = new global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant>(62);
|
||||||
bool ___fieldBoolean_default_value = true;
|
bool ___fieldBoolean_default_value = true;
|
||||||
values.Add(PropertyName.@_fieldBoolean, global::Godot.Variant.From<bool>(___fieldBoolean_default_value));
|
values.Add(PropertyName.@_fieldBoolean, global::Godot.Variant.From<bool>(___fieldBoolean_default_value));
|
||||||
char ___fieldChar_default_value = 'f';
|
char ___fieldChar_default_value = 'f';
|
||||||
|
|
@ -118,6 +118,8 @@ partial class ExportedFields
|
||||||
values.Add(PropertyName.@_fieldGodotObjectOrDerived, global::Godot.Variant.From<global::Godot.GodotObject>(___fieldGodotObjectOrDerived_default_value));
|
values.Add(PropertyName.@_fieldGodotObjectOrDerived, global::Godot.Variant.From<global::Godot.GodotObject>(___fieldGodotObjectOrDerived_default_value));
|
||||||
global::Godot.Texture ___fieldGodotResourceTexture_default_value = default;
|
global::Godot.Texture ___fieldGodotResourceTexture_default_value = default;
|
||||||
values.Add(PropertyName.@_fieldGodotResourceTexture, global::Godot.Variant.From<global::Godot.Texture>(___fieldGodotResourceTexture_default_value));
|
values.Add(PropertyName.@_fieldGodotResourceTexture, global::Godot.Variant.From<global::Godot.Texture>(___fieldGodotResourceTexture_default_value));
|
||||||
|
global::Godot.Texture ___fieldGodotResourceTextureWithInitializer_default_value = new() { ResourceName = "" };
|
||||||
|
values.Add(PropertyName.@_fieldGodotResourceTextureWithInitializer, global::Godot.Variant.From<global::Godot.Texture>(___fieldGodotResourceTextureWithInitializer_default_value));
|
||||||
global::Godot.StringName ___fieldStringName_default_value = new global::Godot.StringName("foo");
|
global::Godot.StringName ___fieldStringName_default_value = new global::Godot.StringName("foo");
|
||||||
values.Add(PropertyName.@_fieldStringName, global::Godot.Variant.From<global::Godot.StringName>(___fieldStringName_default_value));
|
values.Add(PropertyName.@_fieldStringName, global::Godot.Variant.From<global::Godot.StringName>(___fieldStringName_default_value));
|
||||||
global::Godot.NodePath ___fieldNodePath_default_value = new global::Godot.NodePath("foo");
|
global::Godot.NodePath ___fieldNodePath_default_value = new global::Godot.NodePath("foo");
|
||||||
|
|
|
||||||
|
|
@ -261,6 +261,10 @@ partial class ExportedProperties
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public new static readonly global::Godot.StringName @PropertyGodotResourceTexture = "PropertyGodotResourceTexture";
|
public new static readonly global::Godot.StringName @PropertyGodotResourceTexture = "PropertyGodotResourceTexture";
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
/// Cached name for the 'PropertyGodotResourceTextureWithInitializer' property.
|
||||||
|
/// </summary>
|
||||||
|
public new static readonly global::Godot.StringName @PropertyGodotResourceTextureWithInitializer = "PropertyGodotResourceTextureWithInitializer";
|
||||||
|
/// <summary>
|
||||||
/// Cached name for the 'PropertyStringName' property.
|
/// Cached name for the 'PropertyStringName' property.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public new static readonly global::Godot.StringName @PropertyStringName = "PropertyStringName";
|
public new static readonly global::Godot.StringName @PropertyStringName = "PropertyStringName";
|
||||||
|
|
@ -573,6 +577,10 @@ partial class ExportedProperties
|
||||||
this.@PropertyGodotResourceTexture = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Texture>(value);
|
this.@PropertyGodotResourceTexture = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Texture>(value);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
if (name == PropertyName.@PropertyGodotResourceTextureWithInitializer) {
|
||||||
|
this.@PropertyGodotResourceTextureWithInitializer = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Texture>(value);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
if (name == PropertyName.@PropertyStringName) {
|
if (name == PropertyName.@PropertyStringName) {
|
||||||
this.@PropertyStringName = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.StringName>(value);
|
this.@PropertyStringName = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.StringName>(value);
|
||||||
return true;
|
return true;
|
||||||
|
|
@ -887,6 +895,10 @@ partial class ExportedProperties
|
||||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Texture>(this.@PropertyGodotResourceTexture);
|
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Texture>(this.@PropertyGodotResourceTexture);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
if (name == PropertyName.@PropertyGodotResourceTextureWithInitializer) {
|
||||||
|
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Texture>(this.@PropertyGodotResourceTextureWithInitializer);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
if (name == PropertyName.@PropertyStringName) {
|
if (name == PropertyName.@PropertyStringName) {
|
||||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.StringName>(this.@PropertyStringName);
|
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.StringName>(this.@PropertyStringName);
|
||||||
return true;
|
return true;
|
||||||
|
|
@ -1024,6 +1036,7 @@ partial class ExportedProperties
|
||||||
properties.Add(new(type: (global::Godot.Variant.Type)0, name: PropertyName.@PropertyVariant, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)135174, exported: true));
|
properties.Add(new(type: (global::Godot.Variant.Type)0, name: PropertyName.@PropertyVariant, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)135174, exported: true));
|
||||||
properties.Add(new(type: (global::Godot.Variant.Type)24, name: PropertyName.@PropertyGodotObjectOrDerived, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
properties.Add(new(type: (global::Godot.Variant.Type)24, name: PropertyName.@PropertyGodotObjectOrDerived, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||||
properties.Add(new(type: (global::Godot.Variant.Type)24, name: PropertyName.@PropertyGodotResourceTexture, hint: (global::Godot.PropertyHint)17, hintString: "Texture", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
properties.Add(new(type: (global::Godot.Variant.Type)24, name: PropertyName.@PropertyGodotResourceTexture, hint: (global::Godot.PropertyHint)17, hintString: "Texture", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||||
|
properties.Add(new(type: (global::Godot.Variant.Type)24, name: PropertyName.@PropertyGodotResourceTextureWithInitializer, hint: (global::Godot.PropertyHint)17, hintString: "Texture", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||||
properties.Add(new(type: (global::Godot.Variant.Type)21, name: PropertyName.@PropertyStringName, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
properties.Add(new(type: (global::Godot.Variant.Type)21, name: PropertyName.@PropertyStringName, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||||
properties.Add(new(type: (global::Godot.Variant.Type)22, name: PropertyName.@PropertyNodePath, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
properties.Add(new(type: (global::Godot.Variant.Type)22, name: PropertyName.@PropertyNodePath, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||||
properties.Add(new(type: (global::Godot.Variant.Type)23, name: PropertyName.@PropertyRid, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
properties.Add(new(type: (global::Godot.Variant.Type)23, name: PropertyName.@PropertyRid, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||||
|
|
|
||||||
|
|
@ -11,7 +11,7 @@ partial class ExportedProperties
|
||||||
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
|
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
|
||||||
internal new static global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant> GetGodotPropertyDefaultValues()
|
internal new static global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant> GetGodotPropertyDefaultValues()
|
||||||
{
|
{
|
||||||
var values = new global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant>(70);
|
var values = new global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant>(71);
|
||||||
string __NotGenerateComplexLamdaProperty_default_value = default;
|
string __NotGenerateComplexLamdaProperty_default_value = default;
|
||||||
values.Add(PropertyName.@NotGenerateComplexLamdaProperty, global::Godot.Variant.From<string>(__NotGenerateComplexLamdaProperty_default_value));
|
values.Add(PropertyName.@NotGenerateComplexLamdaProperty, global::Godot.Variant.From<string>(__NotGenerateComplexLamdaProperty_default_value));
|
||||||
string __NotGenerateLamdaNoFieldProperty_default_value = default;
|
string __NotGenerateLamdaNoFieldProperty_default_value = default;
|
||||||
|
|
@ -138,6 +138,8 @@ partial class ExportedProperties
|
||||||
values.Add(PropertyName.@PropertyGodotObjectOrDerived, global::Godot.Variant.From<global::Godot.GodotObject>(__PropertyGodotObjectOrDerived_default_value));
|
values.Add(PropertyName.@PropertyGodotObjectOrDerived, global::Godot.Variant.From<global::Godot.GodotObject>(__PropertyGodotObjectOrDerived_default_value));
|
||||||
global::Godot.Texture __PropertyGodotResourceTexture_default_value = default;
|
global::Godot.Texture __PropertyGodotResourceTexture_default_value = default;
|
||||||
values.Add(PropertyName.@PropertyGodotResourceTexture, global::Godot.Variant.From<global::Godot.Texture>(__PropertyGodotResourceTexture_default_value));
|
values.Add(PropertyName.@PropertyGodotResourceTexture, global::Godot.Variant.From<global::Godot.Texture>(__PropertyGodotResourceTexture_default_value));
|
||||||
|
global::Godot.Texture __PropertyGodotResourceTextureWithInitializer_default_value = new() { ResourceName = "" };
|
||||||
|
values.Add(PropertyName.@PropertyGodotResourceTextureWithInitializer, global::Godot.Variant.From<global::Godot.Texture>(__PropertyGodotResourceTextureWithInitializer_default_value));
|
||||||
global::Godot.StringName __PropertyStringName_default_value = new global::Godot.StringName("foo");
|
global::Godot.StringName __PropertyStringName_default_value = new global::Godot.StringName("foo");
|
||||||
values.Add(PropertyName.@PropertyStringName, global::Godot.Variant.From<global::Godot.StringName>(__PropertyStringName_default_value));
|
values.Add(PropertyName.@PropertyStringName, global::Godot.Variant.From<global::Godot.StringName>(__PropertyStringName_default_value));
|
||||||
global::Godot.NodePath __PropertyNodePath_default_value = new global::Godot.NodePath("foo");
|
global::Godot.NodePath __PropertyNodePath_default_value = new global::Godot.NodePath("foo");
|
||||||
|
|
|
||||||
|
|
@ -88,6 +88,7 @@ public partial class ExportedFields : GodotObject
|
||||||
// Classes
|
// Classes
|
||||||
[Export] private GodotObject _fieldGodotObjectOrDerived;
|
[Export] private GodotObject _fieldGodotObjectOrDerived;
|
||||||
[Export] private Godot.Texture _fieldGodotResourceTexture;
|
[Export] private Godot.Texture _fieldGodotResourceTexture;
|
||||||
|
[Export] private Godot.Texture _fieldGodotResourceTextureWithInitializer = new() { ResourceName = "" };
|
||||||
[Export] private StringName _fieldStringName = new StringName("foo");
|
[Export] private StringName _fieldStringName = new StringName("foo");
|
||||||
[Export] private NodePath _fieldNodePath = new NodePath("foo");
|
[Export] private NodePath _fieldNodePath = new NodePath("foo");
|
||||||
[Export] private Rid _fieldRid;
|
[Export] private Rid _fieldRid;
|
||||||
|
|
|
||||||
|
|
@ -207,6 +207,7 @@ public partial class ExportedProperties(string primaryCtorParameter) : GodotObje
|
||||||
// Classes
|
// Classes
|
||||||
[Export] private GodotObject PropertyGodotObjectOrDerived { get; set; }
|
[Export] private GodotObject PropertyGodotObjectOrDerived { get; set; }
|
||||||
[Export] private Godot.Texture PropertyGodotResourceTexture { get; set; }
|
[Export] private Godot.Texture PropertyGodotResourceTexture { get; set; }
|
||||||
|
[Export] private Godot.Texture PropertyGodotResourceTextureWithInitializer { get; set; } = new() { ResourceName = "" };
|
||||||
[Export] private StringName PropertyStringName { get; set; } = new StringName("foo");
|
[Export] private StringName PropertyStringName { get; set; } = new StringName("foo");
|
||||||
[Export] private NodePath PropertyNodePath { get; set; } = new NodePath("foo");
|
[Export] private NodePath PropertyNodePath { get; set; } = new NodePath("foo");
|
||||||
[Export] private Rid PropertyRid { get; set; }
|
[Export] private Rid PropertyRid { get; set; }
|
||||||
|
|
|
||||||
|
|
@ -212,11 +212,17 @@ namespace Godot.SourceGenerators
|
||||||
|
|
||||||
private static void FullQualifiedSyntax(SyntaxNode node, SemanticModel sm, StringBuilder sb, bool isFirstNode)
|
private static void FullQualifiedSyntax(SyntaxNode node, SemanticModel sm, StringBuilder sb, bool isFirstNode)
|
||||||
{
|
{
|
||||||
if (node is NameSyntax ns && (isFirstNode || node.Parent is not MemberAccessExpressionSyntax))
|
if (node is NameSyntax ns)
|
||||||
{
|
{
|
||||||
SymbolInfo nameInfo = sm.GetSymbolInfo(ns);
|
bool isMemberAccess = !isFirstNode && node.Parent is MemberAccessExpressionSyntax;
|
||||||
sb.Append(nameInfo.Symbol?.ToDisplayString(FullyQualifiedFormatIncludeGlobal) ?? ns.ToString());
|
bool isInitializer = isFirstNode && node.Parent is AssignmentExpressionSyntax { Parent: InitializerExpressionSyntax };
|
||||||
return;
|
|
||||||
|
if (!isMemberAccess && !isInitializer)
|
||||||
|
{
|
||||||
|
SymbolInfo nameInfo = sm.GetSymbolInfo(ns);
|
||||||
|
sb.Append(nameInfo.Symbol?.ToDisplayString(FullyQualifiedFormatIncludeGlobal) ?? ns.ToString());
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool innerIsFirstNode = true;
|
bool innerIsFirstNode = true;
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue