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	Wayland: disable backend at build-time if wayland-scanner is missing
This allows previous X11-only setups to still build Godot with default settings. Note that compilation will still abort if wayland-scanner is present but not the various Wayland libraries.
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					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -208,8 +208,8 @@ def configure(env: "Environment"): | ||||||
| 
 | 
 | ||||||
|     if env["wayland"]: |     if env["wayland"]: | ||||||
|         if os.system("wayland-scanner -v") != 0: |         if os.system("wayland-scanner -v") != 0: | ||||||
|             print("wayland-scanner not found. Aborting.") |             print("wayland-scanner not found. Disabling wayland support.") | ||||||
|             sys.exit(255) |             env["wayland"] = False | ||||||
| 
 | 
 | ||||||
|     if env["touch"]: |     if env["touch"]: | ||||||
|         env.Append(CPPDEFINES=["TOUCH_ENABLED"]) |         env.Append(CPPDEFINES=["TOUCH_ENABLED"]) | ||||||
|  |  | ||||||
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