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Merge pull request #68987 from adamscott/fix-godot#61386-autoload-scenes-implicit-types
Fix autoload scenes implicit types
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commit
c474e2f639
3 changed files with 38 additions and 0 deletions
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@ -365,6 +365,31 @@ Ref<PackedScene> GDScriptCache::get_packed_scene(const String &p_path, Error &r_
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return scene;
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}
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Ref<GDScript> GDScriptCache::get_packed_scene_script(const String &p_path, Error &r_error) {
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r_error = OK;
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Ref<PackedScene> scene = get_packed_scene(p_path, r_error);
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if (r_error != OK) {
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return Ref<GDScript>();
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}
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int node_count = scene->get_state()->get_node_count();
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if (node_count == 0) {
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return Ref<GDScript>();
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}
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const int ROOT_NODE = 0;
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for (int i = 0; i < scene->get_state()->get_node_property_count(ROOT_NODE); i++) {
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if (scene->get_state()->get_node_property_name(ROOT_NODE, i) != SNAME("script")) {
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continue;
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}
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return scene->get_state()->get_node_property_value(ROOT_NODE, i);
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}
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return Ref<GDScript>();
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}
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void GDScriptCache::clear_unreferenced_packed_scenes() {
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if (singleton == nullptr) {
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return;
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