Merge pull request #62462 from vnen/gdscript-setter-chaining

GDScript: Fix setter being called in chains for shared types
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Rémi Verschelde 2022-06-27 23:25:53 +02:00 committed by GitHub
commit c4a426d6ec
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 104 additions and 23 deletions

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@ -1056,13 +1056,25 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
// Set back the values into their bases.
for (const ChainInfo &info : set_chain) {
if (!info.is_named) {
gen->write_set(info.base, info.key, assigned);
if (info.key.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
gen->pop_temporary();
bool known_type = assigned.type.has_type;
bool is_shared = Variant::is_type_shared(assigned.type.builtin_type);
if (!known_type) {
// Jump shared values since they are already updated in-place.
gen->write_jump_if_shared(assigned);
}
if (known_type && !is_shared) {
if (!info.is_named) {
gen->write_set(info.base, info.key, assigned);
if (info.key.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
gen->pop_temporary();
}
} else {
gen->write_set_named(info.base, info.name, assigned);
}
} else {
gen->write_set_named(info.base, info.name, assigned);
}
if (!known_type) {
gen->write_end_jump_if_shared();
}
if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
gen->pop_temporary();
@ -1070,19 +1082,35 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
assigned = info.base;
}
// If this is a class member property, also assign to it.
// This allow things like: position.x += 2.0
if (assign_class_member_property != StringName()) {
gen->write_set_member(assigned, assign_class_member_property);
}
// Same as above but for members
if (is_member_property) {
if (member_property_has_setter && !member_property_is_in_setter) {
Vector<GDScriptCodeGenerator::Address> args;
args.push_back(assigned);
gen->write_call(GDScriptCodeGenerator::Address(), GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), member_property_setter_function, args);
} else {
gen->write_assign(target_member_property, assigned);
bool known_type = assigned.type.has_type;
bool is_shared = Variant::is_type_shared(assigned.type.builtin_type);
if (!known_type || !is_shared) {
// If this is a class member property, also assign to it.
// This allow things like: position.x += 2.0
if (assign_class_member_property != StringName()) {
if (!known_type) {
gen->write_jump_if_shared(assigned);
}
gen->write_set_member(assigned, assign_class_member_property);
if (!known_type) {
gen->write_end_jump_if_shared();
}
} else if (is_member_property) {
// Same as above but for script members.
if (!known_type) {
gen->write_jump_if_shared(assigned);
}
if (member_property_has_setter && !member_property_is_in_setter) {
Vector<GDScriptCodeGenerator::Address> args;
args.push_back(assigned);
gen->write_call(GDScriptCodeGenerator::Address(), GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), member_property_setter_function, args);
} else {
gen->write_assign(target_member_property, assigned);
}
if (!known_type) {
gen->write_end_jump_if_shared();
}
}
}