Tweak render timestamp names for explicitness and consistency

- Add 2D and 3D in timestamp names when needed to avoid ambiguity.
- Use present tense in all render timestamp names.
- Add a space after ">" (begin) and "<" (end) symbols.
- Remove redundant "End" in render timestamp names (indicated by "<").
This commit is contained in:
Hugo Locurcio 2022-03-04 08:44:29 +01:00
parent d0c3094da8
commit c509a3a3a5
No known key found for this signature in database
GPG key ID: 39E8F8BE30B0A49C
8 changed files with 69 additions and 69 deletions

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@ -66,7 +66,7 @@ void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas
}
}
RENDER_TIMESTAMP("Render Canvas Items");
RENDER_TIMESTAMP("Render CanvasItems");
bool sdf_flag;
RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag);
@ -338,7 +338,7 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
}
void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel) {
RENDER_TIMESTAMP(">Render Canvas");
RENDER_TIMESTAMP("> Render Canvas");
sdf_used = false;
snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
@ -384,7 +384,7 @@ void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, co
}
}
RENDER_TIMESTAMP("<End Render Canvas");
RENDER_TIMESTAMP("< Render Canvas");
}
bool RendererCanvasCull::was_sdf_used() {