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Merge pull request #90653 from ajreckof/Fix-going-forward-backward-in-editor-selection-history-
Fix going forward backward in editor selection history.
This commit is contained in:
commit
c50e80b481
5 changed files with 34 additions and 5 deletions
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@ -2364,7 +2364,13 @@ static bool overrides_external_editor(Object *p_object) {
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void EditorNode::_add_to_history(const Object *p_object, const String &p_property, bool p_inspector_only) {
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ObjectID id = p_object->get_instance_id();
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if (id != editor_history.get_current()) {
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ObjectID history_id = editor_history.get_current();
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if (id != history_id) {
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const MultiNodeEdit *multi_node_edit = Object::cast_to<const MultiNodeEdit>(p_object);
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const MultiNodeEdit *history_multi_node_edit = Object::cast_to<const MultiNodeEdit>(ObjectDB::get_instance(history_id));
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if (multi_node_edit && history_multi_node_edit && multi_node_edit->is_same_selection(history_multi_node_edit)) {
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return;
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}
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if (p_inspector_only) {
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editor_history.add_object(id, String(), true);
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} else if (p_property.is_empty()) {
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@ -2458,6 +2464,7 @@ void EditorNode::_edit_current(bool p_skip_foreign, bool p_skip_inspector_update
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if (current_node->is_inside_tree()) {
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NodeDock::get_singleton()->set_node(current_node);
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SceneTreeDock::get_singleton()->set_selected(current_node);
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SceneTreeDock::get_singleton()->set_selection({ current_node });
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InspectorDock::get_singleton()->update(current_node);
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if (!inspector_only && !skip_main_plugin) {
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skip_main_plugin = stay_in_script_editor_on_node_selected && !ScriptEditor::get_singleton()->is_editor_floating() && ScriptEditor::get_singleton()->is_visible_in_tree();
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@ -2479,13 +2486,13 @@ void EditorNode::_edit_current(bool p_skip_foreign, bool p_skip_inspector_update
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} else {
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Node *selected_node = nullptr;
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Vector<Node *> multi_nodes;
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if (current_obj->is_class("MultiNodeEdit")) {
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Node *scene = get_edited_scene();
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if (scene) {
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MultiNodeEdit *multi_node_edit = Object::cast_to<MultiNodeEdit>(current_obj);
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int node_count = multi_node_edit->get_node_count();
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if (node_count > 0) {
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List<Node *> multi_nodes;
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for (int node_index = 0; node_index < node_count; ++node_index) {
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Node *node = scene->get_node(multi_node_edit->get_node(node_index));
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if (node) {
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@ -2495,7 +2502,7 @@ void EditorNode::_edit_current(bool p_skip_foreign, bool p_skip_inspector_update
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if (!multi_nodes.is_empty()) {
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// Pick the top-most node.
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multi_nodes.sort_custom<Node::Comparator>();
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selected_node = multi_nodes.front()->get();
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selected_node = multi_nodes[0];
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}
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}
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}
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@ -2504,6 +2511,7 @@ void EditorNode::_edit_current(bool p_skip_foreign, bool p_skip_inspector_update
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InspectorDock::get_inspector_singleton()->edit(current_obj);
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NodeDock::get_singleton()->set_node(nullptr);
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SceneTreeDock::get_singleton()->set_selected(selected_node);
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SceneTreeDock::get_singleton()->set_selection(multi_nodes);
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InspectorDock::get_singleton()->update(nullptr);
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}
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