[HTML5] Implement Pointer Lock API in JS library.

Removes more emscripten HTML5 library dependencies.
This commit is contained in:
Fabio Alessandrelli 2021-09-12 18:13:54 +02:00
parent 89c6aaa96d
commit c54f5b90e6
3 changed files with 39 additions and 10 deletions

View file

@ -493,27 +493,26 @@ void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) {
if (p_mode == MOUSE_MODE_VISIBLE) {
godot_js_display_cursor_set_visible(1);
emscripten_exit_pointerlock();
godot_js_display_cursor_lock_set(false);
} else if (p_mode == MOUSE_MODE_HIDDEN) {
godot_js_display_cursor_set_visible(0);
emscripten_exit_pointerlock();
godot_js_display_cursor_lock_set(false);
} else if (p_mode == MOUSE_MODE_CAPTURED) {
godot_js_display_cursor_set_visible(1);
EMSCRIPTEN_RESULT result = emscripten_request_pointerlock(canvas_id, false);
ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback.");
ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback.");
godot_js_display_cursor_lock_set(true);
}
}
OS::MouseMode OS_JavaScript::get_mouse_mode() const {
if (godot_js_display_cursor_is_hidden())
if (godot_js_display_cursor_is_hidden()) {
return MOUSE_MODE_HIDDEN;
EmscriptenPointerlockChangeEvent ev;
emscripten_get_pointerlock_status(&ev);
return (ev.isActive && String::utf8(ev.id) == String::utf8(&canvas_id[1])) ? MOUSE_MODE_CAPTURED : MOUSE_MODE_VISIBLE;
}
if (godot_js_display_cursor_is_locked()) {
return MOUSE_MODE_CAPTURED;
}
return MOUSE_MODE_VISIBLE;
}
// Wheel