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Turn off auto translate for some editor controls
* Scene tab
* Animation name list in Animation panel
* Feature profile name list in Editor Feature Profile dialog
* Layout names in editor layout menu
* Subresource list in Inspector dock
* Resource type shown in EditorResourcePicker
* Enum dropdowns in inspectors: We'll eventually allow auto translating
these after implementing a way to opt-out auto translation on a
property-by-property basis and a way to extract enumerators.
(cherry picked from commit 26553be424)
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6 changed files with 10 additions and 0 deletions
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@ -7168,6 +7168,7 @@ EditorNode::EditorNode() {
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scene_tabs->set_tab_close_display_policy((TabBar::CloseButtonDisplayPolicy)EDITOR_GET("interface/scene_tabs/display_close_button").operator int());
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scene_tabs->set_max_tab_width(int(EDITOR_GET("interface/scene_tabs/maximum_width")) * EDSCALE);
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scene_tabs->set_drag_to_rearrange_enabled(true);
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scene_tabs->set_auto_translate(false);
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scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));
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scene_tabs->connect("tab_button_pressed", callable_mp(this, &EditorNode::_scene_tab_script_edited));
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scene_tabs->connect("tab_close_pressed", callable_mp(this, &EditorNode::_scene_tab_closed).bind(SCENE_TAB_CLOSE));
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@ -7448,6 +7449,7 @@ EditorNode::EditorNode() {
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editor_layouts = memnew(PopupMenu);
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editor_layouts->set_name("Layouts");
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editor_layouts->set_auto_translate(false);
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settings_menu->add_child(editor_layouts);
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editor_layouts->connect("id_pressed", callable_mp(this, &EditorNode::_layout_menu_option));
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settings_menu->add_submenu_item(TTR("Editor Layout"), "Layouts");
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