mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Fix texture region editor not selecting restored snap mode
(cherry picked from commit 64fb22e17b)
This commit is contained in:
parent
b3b9342bf1
commit
c5e94ad9de
1 changed files with 1 additions and 1 deletions
|
|
@ -1099,7 +1099,7 @@ TextureRegionEditor::TextureRegionEditor() {
|
||||||
snap_mode_button->add_item(TTR("Pixel Snap"), 1);
|
snap_mode_button->add_item(TTR("Pixel Snap"), 1);
|
||||||
snap_mode_button->add_item(TTR("Grid Snap"), 2);
|
snap_mode_button->add_item(TTR("Grid Snap"), 2);
|
||||||
snap_mode_button->add_item(TTR("Auto Slice"), 3);
|
snap_mode_button->add_item(TTR("Auto Slice"), 3);
|
||||||
snap_mode_button->select(0);
|
snap_mode_button->select(snap_mode);
|
||||||
snap_mode_button->connect("item_selected", callable_mp(this, &TextureRegionEditor::_set_snap_mode));
|
snap_mode_button->connect("item_selected", callable_mp(this, &TextureRegionEditor::_set_snap_mode));
|
||||||
|
|
||||||
hb_grid = memnew(HBoxContainer);
|
hb_grid = memnew(HBoxContainer);
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue