Use range iterators for Map

This commit is contained in:
Lightning_A 2021-08-09 14:13:42 -06:00
parent e4dfa69bcf
commit c63b18507d
154 changed files with 1897 additions and 1897 deletions

View file

@ -212,11 +212,11 @@ void GDScriptLanguageProtocol::initialized(const Variant &p_params) {
lsp::GodotCapabilities capabilities;
DocTools *doc = EditorHelp::get_doc_data();
for (Map<String, DocData::ClassDoc>::Element *E = doc->class_list.front(); E; E = E->next()) {
for (const KeyValue<String, DocData::ClassDoc> &E : doc->class_list) {
lsp::GodotNativeClassInfo gdclass;
gdclass.name = E->get().name;
gdclass.class_doc = &(E->get());
if (ClassDB::ClassInfo *ptr = ClassDB::classes.getptr(StringName(E->get().name))) {
gdclass.name = E.value.name;
gdclass.class_doc = &(E.value);
if (ClassDB::ClassInfo *ptr = ClassDB::classes.getptr(StringName(E.value.name))) {
gdclass.class_info = ptr;
}
capabilities.native_classes.push_back(gdclass);