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Add float arg to build_assemblies.py
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7 changed files with 27 additions and 7 deletions
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@ -25,6 +25,7 @@
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</PropertyGroup>
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<PropertyGroup>
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<DefineConstants>$(DefineConstants);GODOT</DefineConstants>
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<DefineConstants Condition=" '$(GodotFloat64)' == 'true' ">REAL_T_IS_DOUBLE;$(DefineConstants)</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\GodotSharp\GodotSharp.csproj">
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