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Rewrite Radiance and Reflection probes to use Octahedral maps.
Co-authored-by: clayjohn <claynjohn@gmail.com>
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48 changed files with 1513 additions and 1557 deletions
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@ -42,6 +42,10 @@ struct SceneData {
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vec2 shadow_atlas_pixel_size;
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vec2 directional_shadow_pixel_size;
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float radiance_pixel_size;
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float radiance_border_size;
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vec2 reflection_atlas_border_size;
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uint directional_light_count;
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float dual_paraboloid_side;
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float z_far;
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