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Batch of Bugfixes
-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
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35 changed files with 492 additions and 116 deletions
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@ -1443,7 +1443,7 @@ void ScriptEditor::_add_callback(Object *p_obj, const String& p_function, const
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int pos = script->get_language()->find_function(p_function,code);
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if (pos==-1) {
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//does not exist
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ste->get_text_edit()->deselect();
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pos=ste->get_text_edit()->get_line_count()+2;
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String func = script->get_language()->make_function("",p_function,p_args);
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//code=code+func;
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