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	Add color channel filter to editor texture previews
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					 13 changed files with 582 additions and 38 deletions
				
			
		|  | @ -31,6 +31,7 @@ | |||
| #include "texture_editor_plugin.h" | ||||
| 
 | ||||
| #include "editor/editor_string_names.h" | ||||
| #include "editor/plugins/color_channel_selector.h" | ||||
| #include "editor/themes/editor_scale.h" | ||||
| #include "scene/gui/aspect_ratio_container.h" | ||||
| #include "scene/gui/color_rect.h" | ||||
|  | @ -41,6 +42,36 @@ | |||
| #include "scene/resources/compressed_texture.h" | ||||
| #include "scene/resources/image_texture.h" | ||||
| #include "scene/resources/portable_compressed_texture.h" | ||||
| #include "scene/resources/style_box_flat.h" | ||||
| 
 | ||||
| constexpr const char *texture_2d_shader = R"( | ||||
| shader_type canvas_item; | ||||
| render_mode blend_mix; | ||||
| 
 | ||||
| uniform vec4 u_channel_factors = vec4(1.0); | ||||
| 
 | ||||
| vec4 filter_preview_colors(vec4 input_color, vec4 factors) { | ||||
| 	// Filter RGB.
 | ||||
| 	vec4 output_color = input_color * vec4(factors.rgb, input_color.a); | ||||
| 
 | ||||
| 	// Remove transparency when alpha is not enabled.
 | ||||
| 	output_color.a = mix(1.0, output_color.a, factors.a); | ||||
| 
 | ||||
| 	// Switch to opaque grayscale when visualizing only one channel.
 | ||||
| 	float csum = factors.r + factors.g + factors.b + factors.a; | ||||
| 	float single = clamp(2.0 - csum, 0.0, 1.0); | ||||
| 	for (int i = 0; i < 4; i++) { | ||||
| 		float c = input_color[i]; | ||||
| 		output_color = mix(output_color, vec4(c, c, c, 1.0), factors[i] * single); | ||||
| 	} | ||||
| 
 | ||||
| 	return output_color; | ||||
| } | ||||
| 
 | ||||
| void fragment() { | ||||
| 	COLOR = filter_preview_colors(texture(TEXTURE, UV), u_channel_factors); | ||||
| } | ||||
| )"; | ||||
| 
 | ||||
| TextureRect *TexturePreview::get_texture_display() { | ||||
| 	return texture_display; | ||||
|  | @ -72,8 +103,8 @@ void TexturePreview::_notification(int p_what) { | |||
| 
 | ||||
| void TexturePreview::_draw_outline() { | ||||
| 	const float outline_width = Math::round(EDSCALE); | ||||
| 	const Rect2 outline_rect = Rect2(Vector2(), texture_display->get_size()).grow(outline_width * 0.5); | ||||
| 	texture_display->draw_rect(outline_rect, cached_outline_color, false, outline_width); | ||||
| 	const Rect2 outline_rect = Rect2(Vector2(), outline_overlay->get_size()).grow(outline_width * 0.5); | ||||
| 	outline_overlay->draw_rect(outline_rect, cached_outline_color, false, outline_width); | ||||
| } | ||||
| 
 | ||||
| void TexturePreview::_update_texture_display_ratio() { | ||||
|  | @ -82,25 +113,49 @@ void TexturePreview::_update_texture_display_ratio() { | |||
| 	} | ||||
| } | ||||
| 
 | ||||
| void TexturePreview::_update_metadata_label_text() { | ||||
| 	const Ref<Texture2D> texture = texture_display->get_texture(); | ||||
| 
 | ||||
| 	String format; | ||||
| 	if (Object::cast_to<ImageTexture>(*texture)) { | ||||
| 		format = Image::get_format_name(Object::cast_to<ImageTexture>(*texture)->get_format()); | ||||
| 	} else if (Object::cast_to<CompressedTexture2D>(*texture)) { | ||||
| 		format = Image::get_format_name(Object::cast_to<CompressedTexture2D>(*texture)->get_format()); | ||||
| 	} else { | ||||
| 		format = texture->get_class(); | ||||
| static Image::Format get_texture_2d_format(const Ref<Texture2D> &p_texture) { | ||||
| 	const Ref<ImageTexture> image_texture = p_texture; | ||||
| 	if (image_texture.is_valid()) { | ||||
| 		return image_texture->get_format(); | ||||
| 	} | ||||
| 
 | ||||
| 	const Ref<Image> image = texture->get_image(); | ||||
| 	const Ref<CompressedTexture2D> compressed_texture = p_texture; | ||||
| 	if (compressed_texture.is_valid()) { | ||||
| 		return compressed_texture->get_format(); | ||||
| 	} | ||||
| 
 | ||||
| 	// AtlasTexture?
 | ||||
| 
 | ||||
| 	// Unknown
 | ||||
| 	return Image::FORMAT_MAX; | ||||
| } | ||||
| 
 | ||||
| static int get_texture_mipmaps_count(const Ref<Texture2D> &p_texture) { | ||||
| 	ERR_FAIL_COND_V(p_texture.is_null(), -1); | ||||
| 	// We are having to download the image only to get its mipmaps count. It would be nice if we didn't have to.
 | ||||
| 	Ref<Image> image = p_texture->get_image(); | ||||
| 	if (image.is_valid()) { | ||||
| 		const int mipmaps = image->get_mipmap_count(); | ||||
| 		return image->get_mipmap_count(); | ||||
| 	} | ||||
| 	return -1; | ||||
| } | ||||
| 
 | ||||
| void TexturePreview::_update_metadata_label_text() { | ||||
| 	const Ref<Texture2D> texture = texture_display->get_texture(); | ||||
| 	ERR_FAIL_COND(texture.is_null()); | ||||
| 
 | ||||
| 	const Image::Format format = get_texture_2d_format(texture.ptr()); | ||||
| 
 | ||||
| 	const String format_name = format != Image::FORMAT_MAX ? Image::get_format_name(format) : texture->get_class(); | ||||
| 
 | ||||
| 	const Vector2i resolution = texture->get_size(); | ||||
| 	const int mipmaps = get_texture_mipmaps_count(texture); | ||||
| 
 | ||||
| 	if (format != Image::FORMAT_MAX) { | ||||
| 		// Avoid signed integer overflow that could occur with huge texture sizes by casting everything to uint64_t.
 | ||||
| 		uint64_t memory = uint64_t(image->get_width()) * uint64_t(image->get_height()) * uint64_t(Image::get_format_pixel_size(image->get_format())); | ||||
| 		uint64_t memory = uint64_t(resolution.x) * uint64_t(resolution.y) * uint64_t(Image::get_format_pixel_size(format)); | ||||
| 		// Handle VRAM-compressed formats that are stored with 4 bpp.
 | ||||
| 		memory >>= Image::get_format_pixel_rshift(image->get_format()); | ||||
| 		memory >>= Image::get_format_pixel_rshift(format); | ||||
| 
 | ||||
| 		float mipmaps_multiplier = 1.0; | ||||
| 		float mipmap_increase = 0.25; | ||||
|  | @ -117,7 +172,7 @@ void TexturePreview::_update_metadata_label_text() { | |||
| 					vformat(String::utf8("%d×%d %s\n") + TTR("%s Mipmaps") + "\n" + TTR("Memory: %s"), | ||||
| 							texture->get_width(), | ||||
| 							texture->get_height(), | ||||
| 							format, | ||||
| 							format_name, | ||||
| 							mipmaps, | ||||
| 							String::humanize_size(memory))); | ||||
| 		} else { | ||||
|  | @ -127,7 +182,7 @@ void TexturePreview::_update_metadata_label_text() { | |||
| 					vformat(String::utf8("%d×%d %s\n") + TTR("No Mipmaps") + "\n" + TTR("Memory: %s"), | ||||
| 							texture->get_width(), | ||||
| 							texture->get_height(), | ||||
| 							format, | ||||
| 							format_name, | ||||
| 							String::humanize_size(memory))); | ||||
| 		} | ||||
| 	} else { | ||||
|  | @ -135,10 +190,14 @@ void TexturePreview::_update_metadata_label_text() { | |||
| 				vformat(String::utf8("%d×%d %s"), | ||||
| 						texture->get_width(), | ||||
| 						texture->get_height(), | ||||
| 						format)); | ||||
| 						format_name)); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| void TexturePreview::on_selected_channels_changed() { | ||||
| 	material->set_shader_parameter("u_channel_factors", channel_selector->get_selected_channel_factors()); | ||||
| } | ||||
| 
 | ||||
| TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) { | ||||
| 	set_custom_minimum_size(Size2(0.0, 256.0) * EDSCALE); | ||||
| 
 | ||||
|  | @ -163,19 +222,48 @@ TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) { | |||
| 	checkerboard->set_texture_repeat(CanvasItem::TEXTURE_REPEAT_ENABLED); | ||||
| 	centering_container->add_child(checkerboard); | ||||
| 
 | ||||
| 	{ | ||||
| 		Ref<Shader> shader; | ||||
| 		shader.instantiate(); | ||||
| 		shader->set_code(texture_2d_shader); | ||||
| 
 | ||||
| 		material.instantiate(); | ||||
| 		material->set_shader(shader); | ||||
| 		material->set_shader_parameter("u_channel_factors", Vector4(1, 1, 1, 1)); | ||||
| 	} | ||||
| 
 | ||||
| 	texture_display = memnew(TextureRect); | ||||
| 	texture_display->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); | ||||
| 	texture_display->set_texture(p_texture); | ||||
| 	texture_display->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE); | ||||
| 	texture_display->set_material(material); | ||||
| 	centering_container->add_child(texture_display); | ||||
| 
 | ||||
| 	texture_display->connect(SceneStringName(draw), callable_mp(this, &TexturePreview::_draw_outline)); | ||||
| 	// Creating a separate control so it is not affected by the filtering shader.
 | ||||
| 	outline_overlay = memnew(Control); | ||||
| 	centering_container->add_child(outline_overlay); | ||||
| 
 | ||||
| 	outline_overlay->connect(SceneStringName(draw), callable_mp(this, &TexturePreview::_draw_outline)); | ||||
| 
 | ||||
| 	if (p_texture.is_valid()) { | ||||
| 		_update_texture_display_ratio(); | ||||
| 		p_texture->connect_changed(callable_mp(this, &TexturePreview::_update_texture_display_ratio)); | ||||
| 	} | ||||
| 
 | ||||
| 	// Null can be passed by `Camera3DPreview` (which immediately after sets a texture anyways).
 | ||||
| 	const Image::Format format = p_texture.is_valid() ? get_texture_2d_format(p_texture.ptr()) : Image::FORMAT_MAX; | ||||
| 	const uint32_t components_mask = format != Image::FORMAT_MAX ? Image::get_format_component_mask(format) : 0xf; | ||||
| 
 | ||||
| 	// Add color channel selector at the bottom left if more than 1 channel is available.
 | ||||
| 	if (p_show_metadata && !is_power_of_2(components_mask)) { | ||||
| 		channel_selector = memnew(ColorChannelSelector); | ||||
| 		channel_selector->connect("selected_channels_changed", callable_mp(this, &TexturePreview::on_selected_channels_changed)); | ||||
| 		channel_selector->set_h_size_flags(Control::SIZE_SHRINK_BEGIN); | ||||
| 		channel_selector->set_v_size_flags(Control::SIZE_SHRINK_BEGIN); | ||||
| 		channel_selector->set_available_channels_mask(components_mask); | ||||
| 		add_child(channel_selector); | ||||
| 	} | ||||
| 
 | ||||
| 	if (p_show_metadata) { | ||||
| 		metadata_label = memnew(Label); | ||||
| 
 | ||||
|  |  | |||
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	 Marc Gilleron
						Marc Gilleron