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	Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
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| /*                           GODOT ENGINE                                */ | ||||
| /*                    http://www.godotengine.org                         */ | ||||
| /*************************************************************************/ | ||||
| /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */ | ||||
| /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */ | ||||
| /*                                                                       */ | ||||
| /* Permission is hereby granted, free of charge, to any person obtaining */ | ||||
| /* a copy of this software and associated documentation files (the       */ | ||||
|  |  | |||
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	 Rémi Verschelde
						Rémi Verschelde