Massive rewrite to AnimationTree. Many APIs changed in order to:

-Reuse resources
-Expose properties in AnimationTree
This commit is contained in:
Juan Linietsky 2018-08-20 13:38:18 -03:00
parent 1b66b08fdb
commit c7e4527a88
34 changed files with 3856 additions and 2937 deletions

View file

@ -11,22 +11,17 @@
#include "scene/gui/panel.h"
#include "scene/main/viewport.h"
void AnimationNodeStateMachineEditor::edit(AnimationNodeStateMachine *p_state_machine) {
bool AnimationNodeStateMachineEditor::can_edit(const Ref<AnimationNode> &p_node) {
Ref<AnimationNodeStateMachine> ansm = p_node;
return ansm.is_valid();
}
void AnimationNodeStateMachineEditor::edit(const Ref<AnimationNode> &p_node) {
state_machine = p_node;
if (state_machine.is_valid()) {
state_machine->disconnect("removed_from_graph", this, "_removed_from_graph");
}
if (p_state_machine) {
state_machine = Ref<AnimationNodeStateMachine>(p_state_machine);
} else {
state_machine.unref();
}
if (state_machine.is_null()) {
hide();
} else {
state_machine->connect("removed_from_graph", this, "_removed_from_graph");
selected_transition_from = StringName();
selected_transition_to = StringName();
@ -38,6 +33,10 @@ void AnimationNodeStateMachineEditor::edit(AnimationNodeStateMachine *p_state_ma
void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEvent> &p_event) {
Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
if (playback.is_null())
return;
Ref<InputEventKey> k = p_event;
if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) {
if (selected_node != StringName() || selected_transition_to != StringName() || selected_transition_from != StringName()) {
@ -59,7 +58,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
ClassDB::get_inheriters_from_class("AnimationRootNode", &classes);
menu->add_submenu_item(TTR("Add Animation"), "animations");
AnimationTree *gp = state_machine->get_tree();
AnimationTree *gp = AnimationTreeEditor::get_singleton()->get_tree();
ERR_FAIL_COND(!gp);
if (gp && gp->has_node(gp->get_animation_player())) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
@ -79,9 +78,17 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
if (name == "Animation")
continue; // nope
int idx = menu->get_item_count();
menu->add_item(vformat("Add %s", name));
menu->add_item(vformat("Add %s", name), idx);
menu->set_item_metadata(idx, E->get());
}
Ref<AnimationNode> clipb = EditorSettings::get_singleton()->get_resource_clipboard();
if (clipb.is_valid()) {
menu->add_separator();
menu->add_item(TTR("Paste"), MENU_PASTE);
}
menu->add_separator();
menu->add_item(TTR("Load.."), MENU_LOAD_FILE);
menu->set_global_position(state_machine_draw->get_global_transform().xform(mb->get_position()));
menu->popup();
@ -98,18 +105,12 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
if (node_rects[i].play.has_point(mb->get_position())) { //edit name
if (play_mode->get_selected() == 1 || !state_machine->is_playing()) {
if (play_mode->get_selected() == 1 || !playback->is_playing()) {
//start
state_machine->start(node_rects[i].node_name);
playback->start(node_rects[i].node_name);
} else {
//travel
if (!state_machine->travel(node_rects[i].node_name)) {
state_machine->start(node_rects[i].node_name);
//removing this due to usability..
//error_time = 5;
//error_text = vformat(TTR("No path found from '%s' to '%s'."), state_machine->get_current_node(), node_rects[i].node_name);
}
playback->travel(node_rects[i].node_name);
}
state_machine_draw->update();
return;
@ -196,8 +197,8 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
Ref<AnimationNode> an = state_machine->get_node(selected_node);
updating = true;
undo_redo->create_action("Move Node");
undo_redo->add_do_method(an.ptr(), "set_position", an->get_position() + drag_ofs / EDSCALE);
undo_redo->add_undo_method(an.ptr(), "set_position", an->get_position());
undo_redo->add_do_method(state_machine.ptr(), "set_node_position", selected_node, state_machine->get_node_position(selected_node) + drag_ofs / EDSCALE);
undo_redo->add_undo_method(state_machine.ptr(), "set_node_position", selected_node, state_machine->get_node_position(selected_node));
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
@ -293,7 +294,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
snap_y = StringName();
{
//snap
Vector2 cpos = state_machine->get_node(selected_node)->get_position() + drag_ofs / EDSCALE;
Vector2 cpos = state_machine->get_node_position(selected_node) + drag_ofs / EDSCALE;
List<StringName> nodes;
state_machine->get_node_list(&nodes);
@ -303,7 +304,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) {
if (E->get() == selected_node)
continue;
Vector2 npos = state_machine->get_node(E->get())->get_position();
Vector2 npos = state_machine->get_node_position(E->get());
float d_x = ABS(npos.x - cpos.x);
if (d_x < MIN(5, best_d_x)) {
@ -372,19 +373,58 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
}
void AnimationNodeStateMachineEditor::_file_opened(const String &p_file) {
file_loaded = ResourceLoader::load(p_file);
if (file_loaded.is_valid()) {
_add_menu_type(MENU_LOAD_FILE_CONFIRM);
}
}
void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
String type = menu->get_item_metadata(p_index);
String base_name;
Ref<AnimationRootNode> node;
Object *obj = ClassDB::instance(type);
ERR_FAIL_COND(!obj);
AnimationNode *an = Object::cast_to<AnimationNode>(obj);
ERR_FAIL_COND(!an);
if (p_index == MENU_LOAD_FILE) {
Ref<AnimationNode> node(an);
node->set_position(add_node_pos);
open_file->clear_filters();
List<String> filters;
ResourceLoader::get_recognized_extensions_for_type("AnimationRootNode", &filters);
for (List<String>::Element *E = filters.front(); E; E = E->next()) {
open_file->add_filter("*." + E->get());
}
open_file->popup_centered_ratio();
return;
} else if (p_index == MENU_LOAD_FILE_CONFIRM) {
node = file_loaded;
file_loaded.unref();
} else if (p_index == MENU_PASTE) {
node = EditorSettings::get_singleton()->get_resource_clipboard();
} else {
String type = menu->get_item_metadata(p_index);
Object *obj = ClassDB::instance(type);
ERR_FAIL_COND(!obj);
AnimationNode *an = Object::cast_to<AnimationNode>(obj);
ERR_FAIL_COND(!an);
node = Ref<AnimationNode>(an);
base_name = type.replace_first("AnimationNode", "");
}
if (!node.is_valid()) {
EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only root nodes are allowed."));
return;
}
if (base_name == String()) {
base_name = node->get_class().replace_first("AnimationNode", "");
}
String base_name = type.replace_first("AnimationNode", "");
int base = 1;
String name = base_name;
while (state_machine->has_node(name)) {
@ -394,7 +434,7 @@ void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
updating = true;
undo_redo->create_action("Add Node");
undo_redo->add_do_method(state_machine.ptr(), "add_node", name, node);
undo_redo->add_do_method(state_machine.ptr(), "add_node", name, node, add_node_pos);
undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
@ -419,11 +459,9 @@ void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) {
name = base_name + " " + itos(base);
}
anim->set_position(add_node_pos);
updating = true;
undo_redo->create_action("Add Node");
undo_redo->add_do_method(state_machine.ptr(), "add_node", name, anim);
undo_redo->add_do_method(state_machine.ptr(), "add_node", name, anim, add_node_pos);
undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
@ -502,6 +540,8 @@ void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(Vector2 &r_from, Ve
void AnimationNodeStateMachineEditor::_state_machine_draw() {
Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
Ref<StyleBox> style = get_stylebox("frame", "GraphNode");
Ref<StyleBox> style_selected = get_stylebox("selectedframe", "GraphNode");
@ -515,10 +555,17 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
linecolor.a *= 0.3;
Ref<StyleBox> playing_overlay = get_stylebox("position", "GraphNode");
bool playing = state_machine->is_playing();
StringName current = state_machine->get_current_node();
StringName blend_from = state_machine->get_blend_from_node();
Vector<StringName> travel_path = state_machine->get_travel_path();
bool playing = false;
StringName current;
StringName blend_from;
Vector<StringName> travel_path;
if (playback.is_valid()) {
playing = playback->is_playing();
current = playback->get_current_node();
blend_from = playback->get_blend_from_node();
travel_path = playback->get_travel_path();
}
if (state_machine_draw->has_focus()) {
state_machine_draw->draw_rect(Rect2(Point2(), state_machine_draw->get_size()), accent, false);
@ -534,13 +581,13 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
//snap lines
if (dragging_selected) {
Vector2 from = (state_machine->get_node(selected_node)->get_position() * EDSCALE) + drag_ofs - state_machine->get_graph_offset() * EDSCALE;
Vector2 from = (state_machine->get_node_position(selected_node) * EDSCALE) + drag_ofs - state_machine->get_graph_offset() * EDSCALE;
if (snap_x != StringName()) {
Vector2 to = (state_machine->get_node(snap_x)->get_position() * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
Vector2 to = (state_machine->get_node_position(snap_x) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
state_machine_draw->draw_line(from, to, linecolor, 2);
}
if (snap_y != StringName()) {
Vector2 to = (state_machine->get_node(snap_y)->get_position() * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
Vector2 to = (state_machine->get_node_position(snap_y) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
state_machine_draw->draw_line(from, to, linecolor, 2);
}
}
@ -563,7 +610,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
}
Vector2 offset;
offset += anode->get_position() * EDSCALE;
offset += state_machine->get_node_position(E->get()) * EDSCALE;
if (selected_node == E->get() && dragging_selected) {
offset += drag_ofs;
}
@ -588,10 +635,10 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
//draw conecting line for potential new transition
if (connecting) {
Vector2 from = (state_machine->get_node(connecting_from)->get_position() * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
Vector2 from = (state_machine->get_node_position(connecting_from) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
Vector2 to;
if (connecting_to_node != StringName()) {
to = (state_machine->get_node(connecting_to_node)->get_position() * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
to = (state_machine->get_node_position(connecting_to_node) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
} else {
to = connecting_to;
}
@ -617,15 +664,17 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
TransitionLine tl;
tl.from_node = state_machine->get_transition_from(i);
Vector2 ofs_from = (dragging_selected && tl.from_node == selected_node) ? drag_ofs : Vector2();
tl.from = (state_machine->get_node(tl.from_node)->get_position() * EDSCALE) + ofs_from - state_machine->get_graph_offset() * EDSCALE;
tl.from = (state_machine->get_node_position(tl.from_node) * EDSCALE) + ofs_from - state_machine->get_graph_offset() * EDSCALE;
tl.to_node = state_machine->get_transition_to(i);
Vector2 ofs_to = (dragging_selected && tl.to_node == selected_node) ? drag_ofs : Vector2();
tl.to = (state_machine->get_node(tl.to_node)->get_position() * EDSCALE) + ofs_to - state_machine->get_graph_offset() * EDSCALE;
tl.to = (state_machine->get_node_position(tl.to_node) * EDSCALE) + ofs_to - state_machine->get_graph_offset() * EDSCALE;
Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(i);
tl.disabled = tr->is_disabled();
tl.auto_advance = tr->has_auto_advance();
tl.advance_condition_name = tr->get_advance_condition_name();
tl.advance_condition_state = false;
tl.mode = tr->get_switch_mode();
tl.width = tr_bidi_offset;
@ -665,7 +714,14 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
}
}
}
_connection_draw(tl.from, tl.to, tl.mode, !tl.disabled, selected, travel, tl.auto_advance);
bool auto_advance = tl.auto_advance;
StringName fullpath = AnimationTreeEditor::get_singleton()->get_base_path() + String(tl.advance_condition_name);
if (tl.advance_condition_name != StringName() && bool(AnimationTreeEditor::get_singleton()->get_tree()->get(fullpath))) {
tl.advance_condition_state = true;
auto_advance = true;
}
_connection_draw(tl.from, tl.to, tl.mode, !tl.disabled, selected, travel, auto_advance);
transition_lines.push_back(tl);
}
@ -675,7 +731,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
String name = node_rects[i].node_name;
Ref<AnimationNode> anode = state_machine->get_node(name);
bool needs_editor = EditorNode::get_singleton()->item_has_editor(anode.ptr());
bool needs_editor = AnimationTreeEditor::get_singleton()->can_edit(anode);
Ref<StyleBox> sb = name == selected_node ? style_selected : style;
int strsize = font->get_string_size(name).width;
@ -757,12 +813,14 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
if (!state_machine->is_playing())
Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
if (!playback.is_valid() || !playback->is_playing())
return;
int idx = -1;
for (int i = 0; node_rects.size(); i++) {
if (node_rects[i].node_name == state_machine->get_current_node()) {
if (node_rects[i].node_name == playback->get_current_node()) {
idx = i;
break;
}
@ -785,9 +843,9 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
}
to.y = from.y;
float len = MAX(0.0001, state_machine->get_current_length());
float len = MAX(0.0001, playback->get_current_length());
float pos = CLAMP(state_machine->get_current_play_pos(), 0, len);
float pos = CLAMP(playback->get_current_play_pos(), 0, len);
float c = pos / len;
Color fg = get_color("font_color", "Label");
Color bg = fg;
@ -807,12 +865,6 @@ void AnimationNodeStateMachineEditor::_update_graph() {
updating = true;
if (state_machine->get_parent().is_valid()) {
goto_parent_hbox->show();
} else {
goto_parent_hbox->hide();
}
state_machine_draw->update();
updating = false;
@ -824,7 +876,6 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
error_panel->add_style_override("panel", get_stylebox("bg", "Tree"));
error_label->add_color_override("font_color", get_color("error_color", "Editor"));
panel->add_style_override("panel", get_stylebox("bg", "Tree"));
goto_parent->set_icon(get_icon("MoveUp", "EditorIcons"));
tool_select->set_icon(get_icon("ToolSelect", "EditorIcons"));
tool_create->set_icon(get_icon("ToolAddNode", "EditorIcons"));
@ -856,19 +907,21 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
String error;
Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
if (error_time > 0) {
error = error_text;
error_time -= get_process_delta_time();
} else if (!state_machine->get_tree()) {
error = TTR("StateMachine does not belong to an AnimationTree node.");
} else if (!state_machine->get_tree()->is_active()) {
} else if (!AnimationTreeEditor::get_singleton()->get_tree()->is_active()) {
error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
} else if (state_machine->get_tree()->is_state_invalid()) {
error = state_machine->get_tree()->get_invalid_state_reason();
} else if (state_machine->get_parent().is_valid() && state_machine->get_parent()->is_class("AnimationNodeStateMachine")) {
} else if (AnimationTreeEditor::get_singleton()->get_tree()->is_state_invalid()) {
error = AnimationTreeEditor::get_singleton()->get_tree()->get_invalid_state_reason();
/*} else if (state_machine->get_parent().is_valid() && state_machine->get_parent()->is_class("AnimationNodeStateMachine")) {
if (state_machine->get_start_node() == StringName() || state_machine->get_end_node() == StringName()) {
error = TTR("Start and end nodes are needed for a sub-transition.");
}
}*/
} else if (playback.is_null()) {
error = vformat(TTR("No playback resource set at path: %s."), AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
}
if (error != error_label->get_text()) {
@ -904,14 +957,38 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
break;
}
if (transition_lines[i].advance_condition_name != state_machine->get_transition(tidx)->get_advance_condition_name()) {
state_machine_draw->update();
break;
}
if (transition_lines[i].mode != state_machine->get_transition(tidx)->get_switch_mode()) {
state_machine_draw->update();
break;
}
bool acstate = transition_lines[i].advance_condition_name != StringName() && bool(AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + String(transition_lines[i].advance_condition_name)));
if (transition_lines[i].advance_condition_state != acstate) {
state_machine_draw->update();
break;
}
}
bool same_travel_path = true;
Vector<StringName> tp = state_machine->get_travel_path();
Vector<StringName> tp;
bool is_playing = false;
StringName current_node;
StringName blend_from_node;
float play_pos = 0;
if (playback.is_valid()) {
tp = playback->get_travel_path();
is_playing = playback->is_playing();
current_node = playback->get_current_node();
blend_from_node = playback->get_blend_from_node();
play_pos = playback->get_current_play_pos();
}
{
@ -928,37 +1005,32 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
}
//update if travel state changed
if (!same_travel_path || last_active != state_machine->is_playing() || last_current_node != state_machine->get_current_node() || last_blend_from_node != state_machine->get_blend_from_node()) {
if (!same_travel_path || last_active != is_playing || last_current_node != current_node || last_blend_from_node != blend_from_node) {
state_machine_draw->update();
last_travel_path = tp;
last_current_node = state_machine->get_current_node();
last_active = state_machine->is_playing();
last_blend_from_node = state_machine->get_blend_from_node();
last_current_node = current_node;
last_active = is_playing;
last_blend_from_node = blend_from_node;
state_machine_play_pos->update();
}
if (last_play_pos != state_machine->get_current_play_pos()) {
if (last_play_pos != play_pos) {
last_play_pos = state_machine->get_current_play_pos();
last_play_pos = play_pos;
state_machine_play_pos->update();
}
}
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
over_node = StringName();
set_process(is_visible_in_tree());
}
}
void AnimationNodeStateMachineEditor::_open_editor(const String &p_name) {
Ref<AnimationNode> an = state_machine->get_node(p_name);
ERR_FAIL_COND(!an.is_valid());
EditorNode::get_singleton()->edit_item(an.ptr());
}
void AnimationNodeStateMachineEditor::_goto_parent() {
EditorNode::get_singleton()->edit_item(state_machine->get_parent().ptr());
AnimationTreeEditor::get_singleton()->enter_editor(p_name);
}
void AnimationNodeStateMachineEditor::_removed_from_graph() {
@ -1114,7 +1186,6 @@ void AnimationNodeStateMachineEditor::_bind_methods() {
ClassDB::bind_method("_name_edited", &AnimationNodeStateMachineEditor::_name_edited);
ClassDB::bind_method("_goto_parent", &AnimationNodeStateMachineEditor::_goto_parent);
ClassDB::bind_method("_removed_from_graph", &AnimationNodeStateMachineEditor::_removed_from_graph);
ClassDB::bind_method("_open_editor", &AnimationNodeStateMachineEditor::_open_editor);
@ -1124,6 +1195,7 @@ void AnimationNodeStateMachineEditor::_bind_methods() {
ClassDB::bind_method("_autoplay_selected", &AnimationNodeStateMachineEditor::_autoplay_selected);
ClassDB::bind_method("_end_selected", &AnimationNodeStateMachineEditor::_end_selected);
ClassDB::bind_method("_update_mode", &AnimationNodeStateMachineEditor::_update_mode);
ClassDB::bind_method("_file_opened", &AnimationNodeStateMachineEditor::_file_opened);
}
AnimationNodeStateMachineEditor *AnimationNodeStateMachineEditor::singleton = NULL;
@ -1136,13 +1208,6 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
HBoxContainer *top_hb = memnew(HBoxContainer);
add_child(top_hb);
goto_parent_hbox = memnew(HBoxContainer);
goto_parent = memnew(ToolButton);
goto_parent->connect("pressed", this, "_goto_parent", varray(), CONNECT_DEFERRED);
goto_parent_hbox->add_child(goto_parent);
goto_parent_hbox->add_child(memnew(VSeparator));
top_hb->add_child(goto_parent_hbox);
Ref<ButtonGroup> bg;
bg.instance();
@ -1248,7 +1313,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
menu = memnew(PopupMenu);
add_child(menu);
menu->connect("index_pressed", this, "_add_menu_type");
menu->connect("id_pressed", this, "_add_menu_type");
animations_menu = memnew(PopupMenu);
menu->add_child(animations_menu);
@ -1261,6 +1326,13 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
name_edit->connect("text_entered", this, "_name_edited");
name_edit->set_as_toplevel(true);
open_file = memnew(EditorFileDialog);
add_child(open_file);
open_file->set_title(TTR("Open Animation Node"));
open_file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
open_file->connect("file_selected", this, "_file_opened");
undo_redo = EditorNode::get_singleton()->get_undo_redo();
over_text = false;
over_node_what = -1;
@ -1271,43 +1343,3 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
error_time = 0;
}
void AnimationNodeStateMachineEditorPlugin::edit(Object *p_object) {
anim_tree_editor->edit(Object::cast_to<AnimationNodeStateMachine>(p_object));
}
bool AnimationNodeStateMachineEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("AnimationNodeStateMachine");
}
void AnimationNodeStateMachineEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
//editor->hide_animation_player_editors();
//editor->animation_panel_make_visible(true);
button->show();
editor->make_bottom_panel_item_visible(anim_tree_editor);
anim_tree_editor->set_process(true);
} else {
if (anim_tree_editor->is_visible_in_tree())
editor->hide_bottom_panel();
button->hide();
anim_tree_editor->set_process(false);
}
}
AnimationNodeStateMachineEditorPlugin::AnimationNodeStateMachineEditorPlugin(EditorNode *p_node) {
editor = p_node;
anim_tree_editor = memnew(AnimationNodeStateMachineEditor);
anim_tree_editor->set_custom_minimum_size(Size2(0, 300));
button = editor->add_bottom_panel_item(TTR("StateMachine"), anim_tree_editor);
button->hide();
}
AnimationNodeStateMachineEditorPlugin::~AnimationNodeStateMachineEditorPlugin() {
}