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Use PropertyUsageFlags
enum in parse_property
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17 changed files with 26 additions and 26 deletions
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@ -6568,7 +6568,7 @@ bool EditorInspectorVisualShaderModePlugin::can_handle(Object *p_object) {
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return true; // Can handle everything.
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}
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bool EditorInspectorVisualShaderModePlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
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bool EditorInspectorVisualShaderModePlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) {
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if (p_path == "mode" && p_object->is_class("VisualShader") && p_type == Variant::INT) {
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EditorPropertyVisualShaderMode *mode_editor = memnew(EditorPropertyVisualShaderMode);
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Vector<String> options = p_hint_text.split(",");
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