Improve autocompletion with get_node

This commit is contained in:
HolonProduction 2023-07-12 19:27:21 +02:00
parent d76c1d0e51
commit c8889a7fe7

View file

@ -2667,6 +2667,11 @@ static bool _get_subscript_type(GDScriptParser::CompletionContext &p_context, co
if (p_context.base == nullptr) {
return false;
}
if (p_subscript->base->datatype.type_source == GDScriptParser::DataType::ANNOTATED_EXPLICIT) {
// Annotated type takes precedence.
return false;
}
const GDScriptParser::GetNodeNode *get_node = nullptr;
switch (p_subscript->base->type) {
@ -2715,10 +2720,19 @@ static bool _get_subscript_type(GDScriptParser::CompletionContext &p_context, co
if (r_base != nullptr) {
*r_base = node;
}
r_base_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
r_base_type.kind = GDScriptParser::DataType::NATIVE;
r_base_type.type_source = GDScriptParser::DataType::INFERRED;
r_base_type.builtin_type = Variant::OBJECT;
r_base_type.native_type = node->get_class_name();
Ref<Script> scr = node->get_script();
if (scr.is_null()) {
r_base_type.kind = GDScriptParser::DataType::NATIVE;
} else {
r_base_type.kind = GDScriptParser::DataType::SCRIPT;
r_base_type.script_type = scr;
}
return true;
}
}