mirror of
https://github.com/godotengine/godot.git
synced 2025-10-26 03:04:31 +00:00
Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes).
This commit is contained in:
parent
4b2c79c471
commit
c8994b56f9
85 changed files with 382 additions and 251 deletions
|
|
@ -3620,7 +3620,8 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
|
|||
case TYPE_FLOAT: {
|
||||
nv.real = -cn->values[i].real;
|
||||
} break;
|
||||
default: {}
|
||||
default: {
|
||||
}
|
||||
}
|
||||
|
||||
values.push_back(nv);
|
||||
|
|
@ -4822,7 +4823,8 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
|
|||
case TYPE_MAT2: limit = 2; break;
|
||||
case TYPE_MAT3: limit = 3; break;
|
||||
case TYPE_MAT4: limit = 4; break;
|
||||
default: {}
|
||||
default: {
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < limit; i++) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue