Add PROPERTY_HINT_INPUT_NAME

Added PROPERTY_HINT_INPUT_NAME for StringName based off https://github.com/godotengine/godot-proposals/discussions/7559
This commit is contained in:
Dynamic-Pistol 2025-01-13 23:00:43 +02:00
parent 931820d33c
commit c8fed1e1d0
7 changed files with 49 additions and 3 deletions

View file

@ -679,6 +679,7 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_TOOL_BUTTON);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_ONESHOT);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_GROUP_ENABLE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_INPUT_NAME);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_MAX);
BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NONE);