Use forward-declarations in big editor classes

This commit is contained in:
trollodel 2022-11-19 12:45:49 +01:00
parent 55dae30177
commit c90d0bd84f
101 changed files with 269 additions and 111 deletions

View file

@ -32,31 +32,31 @@
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
#include "core/os/keyboard.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_properties.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/curve_editor_plugin.h"
#include "editor/plugins/shader_editor_plugin.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/code_edit.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/option_button.h"
#include "scene/gui/popup.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
#include "scene/gui/view_panner.h"
#include "scene/main/window.h"
#include "scene/resources/visual_shader_nodes.h"
#include "scene/resources/visual_shader_particle_nodes.h"
#include "scene/resources/visual_shader_sdf_nodes.h"
#include "servers/display_server.h"
#include "servers/rendering/shader_types.h"