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Use forward-declarations in big editor classes
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101 changed files with 269 additions and 111 deletions
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@ -32,31 +32,31 @@
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#include "core/config/project_settings.h"
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#include "core/core_string_names.h"
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#include "core/input/input.h"
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#include "core/io/resource_loader.h"
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#include "core/math/math_defs.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_log.h"
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#include "editor/editor_node.h"
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#include "editor/editor_properties.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/inspector_dock.h"
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#include "editor/plugins/curve_editor_plugin.h"
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#include "editor/plugins/shader_editor_plugin.h"
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#include "scene/animation/animation_player.h"
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#include "scene/gui/button.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/code_edit.h"
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#include "scene/gui/graph_edit.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/panel.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/rich_text_label.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/view_panner.h"
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#include "scene/main/window.h"
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#include "scene/resources/visual_shader_nodes.h"
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#include "scene/resources/visual_shader_particle_nodes.h"
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#include "scene/resources/visual_shader_sdf_nodes.h"
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#include "servers/display_server.h"
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#include "servers/rendering/shader_types.h"
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