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Fixes and optimizations to mobile renderer
* Only apply final actions to attachments used in the last pass. * Fixes to draw list final action (was using continue instead of read/drop). * Profiling regions inside draw lists now properly throw errors. * Ability to enable gpu profile printing from project settings. (used to debug).
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8 changed files with 140 additions and 67 deletions
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@ -2010,7 +2010,6 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
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bool can_use_effects = rb->width >= 8 && rb->height >= 8;
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RENDER_TIMESTAMP("Tonemap");
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_switch_to_next_pass();
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EffectsRD::TonemapSettings tonemap;
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