[Scene] Add SceneStringNames::confirmed

This commit is contained in:
A Thousand Ships 2024-05-14 14:28:18 +02:00
parent d9e2fc74c7
commit ca18a06ecb
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GPG key ID: 2033189A662F8BD7
66 changed files with 128 additions and 124 deletions

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@ -221,7 +221,7 @@ GPUParticles3DEditorBase::GPUParticles3DEditorBase() {
emd_vb->add_margin_child(TTR("Emission Source:"), emission_fill);
emission_dialog->set_ok_button_text(TTR("Create"));
emission_dialog->connect("confirmed", callable_mp(this, &GPUParticles3DEditorBase::_generate_emission_points));
emission_dialog->connect(SceneStringName(confirmed), callable_mp(this, &GPUParticles3DEditorBase::_generate_emission_points));
emission_tree_dialog = memnew(SceneTreeDialog);
Vector<StringName> valid_types;
@ -434,7 +434,7 @@ GPUParticles3DEditor::GPUParticles3DEditor() {
add_child(generate_aabb);
generate_aabb->connect("confirmed", callable_mp(this, &GPUParticles3DEditor::_generate_aabb));
generate_aabb->connect(SceneStringName(confirmed), callable_mp(this, &GPUParticles3DEditor::_generate_aabb));
}
void GPUParticles3DEditorPlugin::edit(Object *p_object) {