mirror of
https://github.com/godotengine/godot.git
synced 2025-10-20 00:13:30 +00:00
[Scene] Add SceneStringNames::confirmed
This commit is contained in:
parent
d9e2fc74c7
commit
ca18a06ecb
66 changed files with 128 additions and 124 deletions
|
@ -399,7 +399,7 @@ void ScriptEditorQuickOpen::_confirmed() {
|
|||
void ScriptEditorQuickOpen::_notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
connect("confirmed", callable_mp(this, &ScriptEditorQuickOpen::_confirmed));
|
||||
connect(SceneStringName(confirmed), callable_mp(this, &ScriptEditorQuickOpen::_confirmed));
|
||||
|
||||
search_box->set_clear_button_enabled(true);
|
||||
[[fallthrough]];
|
||||
|
@ -409,7 +409,7 @@ void ScriptEditorQuickOpen::_notification(int p_what) {
|
|||
} break;
|
||||
|
||||
case NOTIFICATION_EXIT_TREE: {
|
||||
disconnect("confirmed", callable_mp(this, &ScriptEditorQuickOpen::_confirmed));
|
||||
disconnect(SceneStringName(confirmed), callable_mp(this, &ScriptEditorQuickOpen::_confirmed));
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
@ -4247,7 +4247,7 @@ ScriptEditor::ScriptEditor(WindowWrapper *p_wrapper) {
|
|||
erase_tab_confirm = memnew(ConfirmationDialog);
|
||||
erase_tab_confirm->set_ok_button_text(TTR("Save"));
|
||||
erase_tab_confirm->add_button(TTR("Discard"), DisplayServer::get_singleton()->get_swap_cancel_ok(), "discard");
|
||||
erase_tab_confirm->connect("confirmed", callable_mp(this, &ScriptEditor::_close_current_tab).bind(true, true));
|
||||
erase_tab_confirm->connect(SceneStringName(confirmed), callable_mp(this, &ScriptEditor::_close_current_tab).bind(true, true));
|
||||
erase_tab_confirm->connect("custom_action", callable_mp(this, &ScriptEditor::_close_discard_current_tab));
|
||||
add_child(erase_tab_confirm);
|
||||
|
||||
|
@ -4284,7 +4284,7 @@ ScriptEditor::ScriptEditor(WindowWrapper *p_wrapper) {
|
|||
disk_changed_list->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
|
||||
disk_changed_list->set_v_size_flags(SIZE_EXPAND_FILL);
|
||||
|
||||
disk_changed->connect("confirmed", callable_mp(this, &ScriptEditor::reload_scripts).bind(false));
|
||||
disk_changed->connect(SceneStringName(confirmed), callable_mp(this, &ScriptEditor::reload_scripts).bind(false));
|
||||
disk_changed->set_ok_button_text(TTR("Discard local changes and reload"));
|
||||
|
||||
disk_changed->add_button(TTR("Keep local changes and overwrite"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue