mirror of
https://github.com/godotengine/godot.git
synced 2025-11-01 06:01:14 +00:00
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module.
This commit is contained in:
parent
c3dc887c41
commit
ca7d572908
80 changed files with 1819 additions and 1388 deletions
|
|
@ -158,7 +158,7 @@ void GDScriptByteCodeGenerator::end_parameters() {
|
|||
function->default_arguments.reverse();
|
||||
}
|
||||
|
||||
void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Multiplayer::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) {
|
||||
void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Variant p_rpc_config, const GDScriptDataType &p_return_type) {
|
||||
function = memnew(GDScriptFunction);
|
||||
debug_stack = EngineDebugger::is_active();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue