[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.

- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
This commit is contained in:
Fabio Alessandrelli 2022-07-12 23:12:42 +02:00
parent c3dc887c41
commit ca7d572908
80 changed files with 1819 additions and 1388 deletions

View file

@ -690,9 +690,7 @@ Dictionary ExtendGDScriptParser::dump_function_api(const GDScriptParser::Functio
ERR_FAIL_NULL_V(p_func, func);
func["name"] = p_func->identifier->name;
func["return_type"] = p_func->get_datatype().to_string();
func["rpc_mode"] = p_func->rpc_config.rpc_mode;
func["rpc_transfer_mode"] = p_func->rpc_config.transfer_mode;
func["rpc_transfer_channel"] = p_func->rpc_config.channel;
func["rpc_config"] = p_func->rpc_config;
Array parameters;
for (int i = 0; i < p_func->parameters.size(); i++) {
Dictionary arg;