Convert Object::cast_to() to the static version

Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
This commit is contained in:
Hein-Pieter van Braam 2017-08-24 22:58:51 +02:00
parent 4aa2c18cb4
commit cacced7e50
185 changed files with 1314 additions and 1508 deletions

View file

@ -101,7 +101,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
MeshInstance *instance = E->get()->cast_to<MeshInstance>();
MeshInstance *instance = Object::cast_to<MeshInstance>(E->get());
if (!instance)
continue;
@ -290,7 +290,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
void MeshInstanceEditorPlugin::edit(Object *p_object) {
mesh_editor->edit(p_object->cast_to<MeshInstance>());
mesh_editor->edit(Object::cast_to<MeshInstance>(p_object));
}
bool MeshInstanceEditorPlugin::handles(Object *p_object) const {