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Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
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185 changed files with 1314 additions and 1508 deletions
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@ -101,7 +101,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
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for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
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MeshInstance *instance = E->get()->cast_to<MeshInstance>();
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MeshInstance *instance = Object::cast_to<MeshInstance>(E->get());
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if (!instance)
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continue;
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@ -290,7 +290,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
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void MeshInstanceEditorPlugin::edit(Object *p_object) {
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mesh_editor->edit(p_object->cast_to<MeshInstance>());
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mesh_editor->edit(Object::cast_to<MeshInstance>(p_object));
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}
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bool MeshInstanceEditorPlugin::handles(Object *p_object) const {
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