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Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
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4aa2c18cb4
commit
cacced7e50
185 changed files with 1314 additions and 1508 deletions
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@ -85,10 +85,7 @@ Node *VisualScriptFunctionCall::_get_base_node() const {
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return NULL;
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MainLoop *main_loop = OS::get_singleton()->get_main_loop();
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if (!main_loop)
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return NULL;
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SceneTree *scene_tree = main_loop->cast_to<SceneTree>();
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SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
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if (!scene_tree)
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return NULL;
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@ -776,7 +773,7 @@ public:
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if (!p_base)
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return false;
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Node *node = p_base->cast_to<Node>();
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Node *node = Object::cast_to<Node>(p_base);
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if (!node)
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return false;
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@ -817,7 +814,7 @@ public:
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} break;
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case VisualScriptFunctionCall::CALL_MODE_NODE_PATH: {
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Node *node = instance->get_owner_ptr()->cast_to<Node>();
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Node *node = Object::cast_to<Node>(instance->get_owner_ptr());
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if (!node) {
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r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
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r_error_str = "Base object is not a Node!";
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@ -961,10 +958,8 @@ Node *VisualScriptPropertySet::_get_base_node() const {
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return NULL;
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MainLoop *main_loop = OS::get_singleton()->get_main_loop();
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if (!main_loop)
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return NULL;
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SceneTree *scene_tree = main_loop->cast_to<SceneTree>();
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SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
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if (!scene_tree)
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return NULL;
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@ -1159,9 +1154,7 @@ String VisualScriptPropertySet::get_base_script() const {
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void VisualScriptPropertySet::_update_cache() {
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if (!OS::get_singleton()->get_main_loop())
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return;
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if (!OS::get_singleton()->get_main_loop()->cast_to<SceneTree>())
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if (!Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop()))
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return;
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if (!Engine::get_singleton()->is_editor_hint()) //only update cache if editor exists, it's pointless otherwise
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@ -1595,7 +1588,7 @@ public:
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} break;
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case VisualScriptPropertySet::CALL_MODE_NODE_PATH: {
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Node *node = instance->get_owner_ptr()->cast_to<Node>();
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Node *node = Object::cast_to<Node>(instance->get_owner_ptr());
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if (!node) {
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r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
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r_error_str = "Base object is not a Node!";
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@ -1730,10 +1723,8 @@ Node *VisualScriptPropertyGet::_get_base_node() const {
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return NULL;
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MainLoop *main_loop = OS::get_singleton()->get_main_loop();
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if (!main_loop)
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return NULL;
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SceneTree *scene_tree = main_loop->cast_to<SceneTree>();
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SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
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if (!scene_tree)
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return NULL;
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@ -2242,7 +2233,7 @@ public:
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} break;
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case VisualScriptPropertyGet::CALL_MODE_NODE_PATH: {
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Node *node = instance->get_owner_ptr()->cast_to<Node>();
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Node *node = Object::cast_to<Node>(instance->get_owner_ptr());
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if (!node) {
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r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
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r_error_str = RTR("Base object is not a Node!");
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