Convert Object::cast_to() to the static version

Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
This commit is contained in:
Hein-Pieter van Braam 2017-08-24 22:58:51 +02:00
parent 4aa2c18cb4
commit cacced7e50
185 changed files with 1314 additions and 1508 deletions

View file

@ -2079,7 +2079,7 @@ public:
virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) {
Node *node = instance->get_owner_ptr()->cast_to<Node>();
Node *node = Object::cast_to<Node>(instance->get_owner_ptr());
if (!node) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = "Base object is not a Node!";
@ -2143,10 +2143,7 @@ VisualScriptSceneNode::TypeGuess VisualScriptSceneNode::guess_output_type(TypeGu
return tg;
MainLoop *main_loop = OS::get_singleton()->get_main_loop();
if (!main_loop)
return tg;
SceneTree *scene_tree = main_loop->cast_to<SceneTree>();
SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
if (!scene_tree)
return tg;
@ -2181,10 +2178,7 @@ void VisualScriptSceneNode::_validate_property(PropertyInfo &property) const {
return;
MainLoop *main_loop = OS::get_singleton()->get_main_loop();
if (!main_loop)
return;
SceneTree *scene_tree = main_loop->cast_to<SceneTree>();
SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
if (!scene_tree)
return;
@ -2274,7 +2268,7 @@ public:
virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) {
Node *node = instance->get_owner_ptr()->cast_to<Node>();
Node *node = Object::cast_to<Node>(instance->get_owner_ptr());
if (!node) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = "Base object is not a Node!";