Convert Object::cast_to() to the static version

Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
This commit is contained in:
Hein-Pieter van Braam 2017-08-24 22:58:51 +02:00
parent 4aa2c18cb4
commit cacced7e50
185 changed files with 1314 additions and 1508 deletions

View file

@ -105,7 +105,7 @@ public:
} else {
//yield
SceneTree *tree = OS::get_singleton()->get_main_loop()->cast_to<SceneTree>();
SceneTree *tree = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
if (!tree) {
r_error_str = "Main Loop is not SceneTree";
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
@ -252,10 +252,7 @@ Node *VisualScriptYieldSignal::_get_base_node() const {
return NULL;
MainLoop *main_loop = OS::get_singleton()->get_main_loop();
if (!main_loop)
return NULL;
SceneTree *scene_tree = main_loop->cast_to<SceneTree>();
SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
if (!scene_tree)
return NULL;
@ -530,7 +527,7 @@ public:
} break;
case VisualScriptYieldSignal::CALL_MODE_NODE_PATH: {
Node *node = instance->get_owner_ptr()->cast_to<Node>();
Node *node = Object::cast_to<Node>(instance->get_owner_ptr());
if (!node) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = "Base object is not a Node!";